Add support for using ThirdPartyModule in game/project scripting
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@@ -187,8 +187,8 @@ namespace Flax.Build
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/// <inheritdoc />
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public ThirdPartyModule()
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{
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// Merge third-party modules into engine binary
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BinaryModuleName = "FlaxEngine";
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// Third-party modules are native and don't use bindings by default
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BuildCSharp = false;
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}
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/// <inheritdoc />
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