Cleanup asset previews setup for Editors thumbnails rendering
This commit is contained in:
@@ -93,5 +93,25 @@ namespace FlaxEditor.Content
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public virtual void OnThumbnailDrawCleanup(ThumbnailRequest request)
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{
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}
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/// <summary>
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/// Initializes rendering settings for asset preview drawing for a thumbnail.
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/// </summary>
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/// <param name="preview">The asset preview.</param>
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protected void InitAssetPreview(Viewport.Previews.AssetPreview preview)
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{
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preview.RenderOnlyWithWindow = false;
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preview.UseAutomaticTaskManagement = false;
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preview.AnchorPreset = AnchorPresets.StretchAll;
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preview.Offsets = Margin.Zero;
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var task = preview.Task;
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task.Enabled = false;
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var eyeAdaptation = preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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}
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}
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}
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@@ -44,19 +44,8 @@ namespace FlaxEditor.Content
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{
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if (_preview == null)
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{
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_preview = new CubeTexturePreview(false)
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{
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RenderOnlyWithWindow = false,
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UseAutomaticTaskManagement = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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_preview = new CubeTexturePreview(false);
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InitAssetPreview(_preview);
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}
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// TODO: disable streaming for asset during thumbnail rendering (and restore it after)
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@@ -51,19 +51,8 @@ namespace FlaxEditor.Content
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{
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if (_preview == null)
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{
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_preview = new MaterialPreview(false)
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{
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RenderOnlyWithWindow = false,
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UseAutomaticTaskManagement = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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_preview = new MaterialPreview(false);
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InitAssetPreview(_preview);
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}
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// TODO: disable streaming for dependant assets during thumbnail rendering (and restore it after)
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@@ -97,19 +97,8 @@ namespace FlaxEditor.Content
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{
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if (_preview == null)
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{
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_preview = new MaterialPreview(false)
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{
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RenderOnlyWithWindow = false,
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UseAutomaticTaskManagement = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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_preview = new MaterialPreview(false);
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InitAssetPreview(_preview);
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}
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// TODO: disable streaming for dependant assets during thumbnail rendering (and restore it after)
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@@ -58,19 +58,8 @@ namespace FlaxEditor.Content
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{
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if (_preview == null)
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{
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_preview = new ModelPreview(false)
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{
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RenderOnlyWithWindow = false,
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UseAutomaticTaskManagement = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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_preview = new ModelPreview(false);
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InitAssetPreview(_preview);
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}
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// TODO: disable streaming for asset during thumbnail rendering (and restore it after)
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@@ -52,19 +52,8 @@ namespace FlaxEditor.Content
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{
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if (_preview == null)
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{
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_preview = new ParticleEmitterPreview(false)
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{
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RenderOnlyWithWindow = false,
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UseAutomaticTaskManagement = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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_preview = new ParticleEmitterPreview(false);
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InitAssetPreview(_preview);
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}
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// Mark for initial warmup
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@@ -83,19 +83,8 @@ namespace FlaxEditor.Content
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{
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if (_preview == null)
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{
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_preview = new ParticleEmitterPreview(false)
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{
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RenderOnlyWithWindow = false,
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UseAutomaticTaskManagement = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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_preview = new ParticleEmitterPreview(false);
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InitAssetPreview(_preview);
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}
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// Mark for initial warmup
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@@ -94,19 +94,8 @@ namespace FlaxEditor.Content
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{
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if (_preview == null)
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{
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_preview = new PrefabPreview(false)
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{
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RenderOnlyWithWindow = false,
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UseAutomaticTaskManagement = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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_preview = new PrefabPreview(false);
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InitAssetPreview(_preview);
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}
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// TODO: disable streaming for asset during thumbnail rendering (and restore it after)
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@@ -44,19 +44,8 @@ namespace FlaxEditor.Content
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{
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if (_preview == null)
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{
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_preview = new AnimatedModelPreview(false)
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{
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RenderOnlyWithWindow = false,
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UseAutomaticTaskManagement = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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_preview = new AnimatedModelPreview(false);
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InitAssetPreview(_preview);
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}
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// TODO: disable streaming for asset during thumbnail rendering (and restore it after)
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