Add input bindings for File menu actions
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@@ -19,42 +19,7 @@ namespace FlaxEditor.Windows
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protected SceneEditorWindow(Editor editor, bool hideOnClose, ScrollBars scrollBars)
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: base(editor, hideOnClose, scrollBars)
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{
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// Setup input actions
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InputActions.Add(options => options.Save, Editor.SaveAll);
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InputActions.Add(options => options.Undo, () =>
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{
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Editor.PerformUndo();
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Focus();
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});
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InputActions.Add(options => options.Redo, () =>
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{
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Editor.PerformRedo();
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Focus();
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});
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InputActions.Add(options => options.Cut, Editor.SceneEditing.Cut);
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InputActions.Add(options => options.Copy, Editor.SceneEditing.Copy);
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InputActions.Add(options => options.Paste, Editor.SceneEditing.Paste);
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InputActions.Add(options => options.Duplicate, Editor.SceneEditing.Duplicate);
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InputActions.Add(options => options.SelectAll, Editor.SceneEditing.SelectAllScenes);
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InputActions.Add(options => options.Delete, Editor.SceneEditing.Delete);
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InputActions.Add(options => options.Search, () => Editor.Windows.SceneWin.Search());
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InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
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InputActions.Add(options => options.PlayCurrentScenes, Editor.Simulation.RequestPlayScenesOrStopPlay);
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InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
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InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
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InputActions.Add(options => options.CookAndRun, () => Editor.Windows.GameCookerWin.BuildAndRun());
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InputActions.Add(options => options.RunCookedGame, () => Editor.Windows.GameCookerWin.RunCooked());
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InputActions.Add(options => options.BuildScenesData, Editor.BuildScenesOrCancel);
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InputActions.Add(options => options.BakeLightmaps, Editor.BakeLightmapsOrCancel);
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InputActions.Add(options => options.ClearLightmaps, Editor.ClearLightmaps);
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InputActions.Add(options => options.BakeEnvProbes, Editor.BakeAllEnvProbes);
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InputActions.Add(options => options.BuildCSG, Editor.BuildCSG);
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InputActions.Add(options => options.BuildNav, Editor.BuildNavMesh);
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InputActions.Add(options => options.BuildSDF, Editor.BuildAllMeshesSDF);
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InputActions.Add(options => options.TakeScreenshot, Editor.Windows.TakeScreenshot);
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InputActions.Add(options => options.ProfilerWindow, () => Editor.Windows.ProfilerWin.FocusOrShow());
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InputActions.Add(options => options.ProfilerStartStop, () => { Editor.Windows.ProfilerWin.LiveRecording = !Editor.Windows.ProfilerWin.LiveRecording; Editor.UI.AddStatusMessage($"Profiling {(Editor.Windows.ProfilerWin.LiveRecording ? "started" : "stopped")}."); });
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InputActions.Add(options => options.ProfilerClear, () => { Editor.Windows.ProfilerWin.Clear(); Editor.UI.AddStatusMessage($"Profiling results cleared."); });
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FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
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}
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}
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}
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