Fix code quality issues detected by PVS-Studio

This commit is contained in:
Wojtek Figat
2021-09-04 16:57:28 +02:00
parent 9c76d0c3cb
commit 53022ff013
30 changed files with 102 additions and 135 deletions

View File

@@ -114,7 +114,7 @@ bool StreamingTexture::Create(const TextureHeader& header)
{
// Ensure that streaming doesn't go too low because the hardware expects the texture to be min in size of compressed texture block
int32 lastMip = header.MipLevels - 1;
while (header.Width >> lastMip < 4 && header.Height >> lastMip < 4)
while ((header.Width >> lastMip) < 4 && (header.Height >> lastMip) < 4)
lastMip--;
_minMipCountBlockCompressed = header.MipLevels - lastMip + 1;
}