Add events for streamable resources residency changes tracking
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@@ -568,6 +568,11 @@ public:
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/// </summary>
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API_PROPERTY() void SetResidentMipLevels(int32 count);
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/// <summary>
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/// Event called when texture residency gets changed. Texture Mip gets loaded into GPU memory and is ready to use.
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/// </summary>
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Delegate<GPUTexture*> ResidentMipsChanged;
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protected:
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virtual bool OnInit() = 0;
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