diff --git a/Source/Editor/Windows/Assets/GameplayGlobalsWindow.cs b/Source/Editor/Windows/Assets/GameplayGlobalsWindow.cs index 40dd51e5e..6899bfac6 100644 --- a/Source/Editor/Windows/Assets/GameplayGlobalsWindow.cs +++ b/Source/Editor/Windows/Assets/GameplayGlobalsWindow.cs @@ -494,6 +494,7 @@ namespace FlaxEditor.Windows.Assets _undo.Enabled = false; _undo.Clear(); _propertiesEditor.BuildLayoutOnUpdate(); + UpdateToolstrip(); } /// @@ -504,6 +505,7 @@ namespace FlaxEditor.Windows.Assets _undo.Enabled = true; _undo.Clear(); _propertiesEditor.BuildLayoutOnUpdate(); + UpdateToolstrip(); } /// diff --git a/Source/Engine/Engine/GameplayGlobals.cpp b/Source/Engine/Engine/GameplayGlobals.cpp index 83874d5a5..eba975e2b 100644 --- a/Source/Engine/Engine/GameplayGlobals.cpp +++ b/Source/Engine/Engine/GameplayGlobals.cpp @@ -221,9 +221,7 @@ Asset::LoadResult GameplayGlobals::load() // Get data const auto chunk = GetChunk(0); if (!chunk || !chunk->IsLoaded()) - { return LoadResult::MissingDataChunk; - } MemoryReadStream stream(chunk->Get(), chunk->Size()); // Load all variables @@ -234,15 +232,16 @@ Asset::LoadResult GameplayGlobals::load() for (int32 i = 0; i < count; i++) { stream.ReadString(&name, 71); - if (name.IsEmpty()) - { - LOG(Warning, "Empty variable name"); - return LoadResult::InvalidData; - } auto& e = Variables[name]; stream.ReadVariant(&e.DefaultValue); e.Value = e.DefaultValue; } + if (stream.HasError()) + { + // Failed to load data + Variables.Clear(); + return LoadResult::InvalidData; + } return LoadResult::Ok; }