Add more ASTC texture formats with larger block sizes
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@@ -6,7 +6,7 @@
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#include "Engine/Core/Types/StringBuilder.h"
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#include "Engine/Core/Log.h"
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VkFormat RenderToolsVulkan::PixelFormatToVkFormat[102] =
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VkFormat RenderToolsVulkan::PixelFormatToVkFormat[108] =
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{
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VK_FORMAT_UNDEFINED,
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VK_FORMAT_R32G32B32A32_SFLOAT,
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@@ -110,6 +110,12 @@ VkFormat RenderToolsVulkan::PixelFormatToVkFormat[102] =
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VK_FORMAT_BC7_SRGB_BLOCK,
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VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
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VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
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VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
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VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
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VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
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VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
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VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
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VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
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};
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VkBlendFactor RenderToolsVulkan::BlendToVkBlendFactor[20] =
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