Fix game settings serialization bug
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@@ -3,7 +3,6 @@
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#pragma once
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#include "Engine/Core/Config/Settings.h"
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#include "Engine/Serialization/Serialization.h"
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/// <summary>
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/// Audio settings container.
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@@ -11,6 +10,7 @@
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API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API AudioSettings : public SettingsBase
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(AudioSettings);
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API_AUTO_SERIALIZATION();
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public:
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/// <summary>
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@@ -46,12 +46,4 @@ public:
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// [SettingsBase]
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void Apply() override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
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{
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DESERIALIZE(DisableAudio);
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DESERIALIZE(DopplerFactor);
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DESERIALIZE(MuteOnFocusLoss);
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DESERIALIZE(EnableHRTF);
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}
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};
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