Fix game settings serialization bug
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@@ -54,15 +54,6 @@ void TimeSettings::Apply()
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::MaxUpdateDeltaTime = MaxUpdateDeltaTime;
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}
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void TimeSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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{
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DESERIALIZE(UpdateFPS);
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DESERIALIZE(PhysicsFPS);
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DESERIALIZE(DrawFPS);
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DESERIALIZE(TimeScale);
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DESERIALIZE(MaxUpdateDeltaTime);
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}
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void Time::TickData::OnBeforeRun(float targetFps, double currentTime)
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{
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Time = UnscaledTime = TimeSpan::Zero();
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