Add **Model SDF baking on GPU** via Compute Shader
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@@ -344,6 +344,7 @@ bool DeployDataStep::Perform(CookingData& data)
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data.AddRootEngineAsset(TEXT("Shaders/Sky"));
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data.AddRootEngineAsset(TEXT("Shaders/SSAO"));
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data.AddRootEngineAsset(TEXT("Shaders/SSR"));
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data.AddRootEngineAsset(TEXT("Shaders/SDF"));
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data.AddRootEngineAsset(TEXT("Shaders/VolumetricFog"));
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data.AddRootEngineAsset(TEXT("Engine/DefaultMaterial"));
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data.AddRootEngineAsset(TEXT("Engine/DefaultDeformableMaterial"));
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