Add network replication support for in-built object/asset reference holders
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@@ -159,6 +159,34 @@ public:
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Read(ptr);
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v = ptr;
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}
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template<typename T>
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FORCE_INLINE void Read(SoftObjectReference<T>& v)
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{
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uint32 id[4];
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ReadBytes(id, sizeof(id));
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v.Set(*(Guid*)id);
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}
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template<typename T>
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FORCE_INLINE void Read(AssetReference<T>& v)
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{
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uint32 id[4];
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ReadBytes(id, sizeof(id));
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v = (T*)::LoadAsset(*(Guid*)id, T::TypeInitializer);
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}
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template<typename T>
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FORCE_INLINE void Read(WeakAssetReference<T>& v)
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{
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uint32 id[4];
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ReadBytes(id, sizeof(id));
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v = (T*)::LoadAsset(*(Guid*)id, T::TypeInitializer);
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}
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template<typename T>
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FORCE_INLINE void Read(SoftAssetReference<T>& v)
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{
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uint32 id[4];
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ReadBytes(id, sizeof(id));
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v.Set(*(Guid*)id);
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}
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/// <summary>
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/// Read data array
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