Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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@@ -241,5 +241,9 @@ public:
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/// The object sorting key.
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/// </summary>
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int16 SortOrder;
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#if USE_EDITOR
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float LightmapScale = -1.0f;
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#endif
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};
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};
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