Add terrain rendering support for Global Surface Atlas

This commit is contained in:
Wojciech Figat
2022-04-29 14:05:03 +02:00
parent 1a711ea14f
commit 5465652466
10 changed files with 80 additions and 44 deletions

View File

@@ -102,6 +102,11 @@ public:
/// </summary>
API_FIELD() bool IsSingleFrame = false;
/// <summary>
/// Flag used by custom passes to skip any object culling when drawing.
/// </summary>
API_FIELD() bool IsCullingDisabled = false;
/// <summary>
/// The static flags mask used to hide objects that don't have a given static flags. Eg. use StaticFlags::Lightmap to render only objects that can use lightmap.
/// </summary>