Add terrain rendering support for Global Surface Atlas
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@@ -102,6 +102,11 @@ public:
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/// </summary>
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API_FIELD() bool IsSingleFrame = false;
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/// <summary>
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/// Flag used by custom passes to skip any object culling when drawing.
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/// </summary>
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API_FIELD() bool IsCullingDisabled = false;
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/// <summary>
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/// The static flags mask used to hide objects that don't have a given static flags. Eg. use StaticFlags::Lightmap to render only objects that can use lightmap.
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/// </summary>
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