Add terrain rendering support for Global Surface Atlas
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@@ -247,7 +247,7 @@ void StaticModel::Draw(RenderContext& renderContext)
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}
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if (renderContext.View.Pass == DrawPass::GlobalSurfaceAtlas)
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{
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GlobalSurfaceAtlasPass::Instance()->RasterizeActor(this, _world, Model->LODs.Last().GetBox());
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GlobalSurfaceAtlasPass::Instance()->RasterizeActor(this, this, _sphere, _world, Model->LODs.Last().GetBox());
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return;
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}
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GEOMETRY_DRAW_STATE_EVENT_BEGIN(_drawState, _world);
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