Fix type.
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@@ -41,12 +41,12 @@ bool NetworkBase::IsReadable(NetworkSocket& socket, uint64* size)
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return false;
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}
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uint32 NetworkBase::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint)
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int32 NetworkBase::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint)
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{
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return 0;
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}
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uint32 NetworkBase::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint)
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int32 NetworkBase::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint)
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{
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return 0;
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}
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@@ -55,8 +55,8 @@ class FLAXENGINE_API NetworkBase
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static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint);
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static bool IsReadable(NetworkSocket& socket, uint64* size);
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static uint32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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static uint32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
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static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
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static bool CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint);
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static NetworkEndPoint RemapEndPointToIPv6(NetworkEndPoint& endPoint);
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};
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@@ -228,7 +228,7 @@ bool Win32Network::IsReadable(NetworkSocket& socket, uint64* size)
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return false;
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}
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uint32 Win32Network::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint)
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int32 Win32Network::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint)
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{
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if (socket.IPVersion != endPoint->IPVersion)
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{
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@@ -264,7 +264,7 @@ uint32 Win32Network::WriteSocket(NetworkSocket socket, byte* data, uint32 length
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/*
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* TODO: handle size == 0 when there is a shutdown
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*/
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uint32 Win32Network::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint)
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int32 Win32Network::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint)
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{
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uint32 size;
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if (endPoint == nullptr) // TCP
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@@ -18,8 +18,8 @@ public:
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static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint);
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static bool Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint);
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static bool IsReadable(NetworkSocket& socket, uint64* size);
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static uint32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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static uint32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
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static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr);
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static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr);
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static bool CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint);
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static NetworkEndPoint RemapEndPointToIPv6(NetworkEndPoint endPoint);
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friend NetworkEndPoint;
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