Fix crash when shader cache file is empty
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@@ -113,6 +113,11 @@ bool ShaderAssetBase::Save()
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bool IsValidShaderCache(DataContainer<byte>& shaderCache, Array<String>& includes)
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{
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if (shaderCache.Length() == 0)
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{
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return false;
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}
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MemoryReadStream stream(shaderCache.Get(), shaderCache.Length());
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// Read cache format version
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