Minor improvement in spline editor

This commit is contained in:
Wojtek Figat
2024-03-29 17:14:35 +01:00
parent 6929a91312
commit 551337f7a0

View File

@@ -308,11 +308,14 @@ namespace FlaxEditor.SceneGraph.Actors
var selection = Editor.Instance.SceneEditing.Selection;
if (selection.Count == 1 && selection[0] is SplinePointNode selectedPoint && selectedPoint.ParentNode == this)
{
if (Input.Keyboard.GetKey(KeyboardKeys.Shift))
var mouse = Input.Mouse;
var keyboard = Input.Keyboard;
if (keyboard.GetKey(KeyboardKeys.Shift))
EditSplineWithSnap(selectedPoint);
var canAddSplinePoint = Input.Mouse.PositionDelta == Float2.Zero && Input.Mouse.Position != Float2.Zero;
var requestAddSplinePoint = Input.Keyboard.GetKey(KeyboardKeys.Control) && Input.Mouse.GetButtonDown(MouseButton.Right);
var canAddSplinePoint = mouse.PositionDelta == Float2.Zero && mouse.Position != Float2.Zero;
var requestAddSplinePoint = Input.Keyboard.GetKey(KeyboardKeys.Control) && mouse.GetButtonDown(MouseButton.Right);
if (requestAddSplinePoint && canAddSplinePoint)
AddSplinePoint(selectedPoint);
}