From 5571430e1bed9aed28fc3124be38db640c9b715e Mon Sep 17 00:00:00 2001
From: Menotdan <32620310+Menotdan@users.noreply.github.com>
Date: Sun, 17 Sep 2023 16:50:02 -0400
Subject: [PATCH] Move options out of VisjectSurface.Input to a different
place.
---
Source/Editor/Surface/VisjectSurface.Input.cs | 11 -----------
Source/Editor/Surface/VisjectSurface.cs | 6 ++++++
2 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/Source/Editor/Surface/VisjectSurface.Input.cs b/Source/Editor/Surface/VisjectSurface.Input.cs
index 5ba070200..462abe54e 100644
--- a/Source/Editor/Surface/VisjectSurface.Input.cs
+++ b/Source/Editor/Surface/VisjectSurface.Input.cs
@@ -18,18 +18,11 @@ namespace FlaxEditor.Surface
///
public readonly InputActionsContainer InputActions;
- ///
- /// Should grid snapping be enabled for these nodes?
- ///
- public bool GridSnappingEnabled = false;
-
private string _currentInputText = string.Empty;
private Float2 _movingNodesDelta;
private Float2 _gridRoundingDelta;
private HashSet _movingNodes;
private readonly Stack _inputBrackets = new Stack();
- private readonly float _gridSize = 15f;
-
private class InputBracket
{
@@ -254,10 +247,6 @@ namespace FlaxEditor.Surface
if ((!GridSnappingEnabled || Math.Abs(delta.X) >= _gridSize || (Math.Abs(delta.Y) >= _gridSize))
&& deltaLengthSquared > 0.01f)
{
- // Move selected nodes
- Debug.Log("test " + delta.ToString() + ", " + _gridSize.ToString() + ", " + _targetScale.ToString());
-
- // The change that occurred by rounding. Used to retain specific delta values if it doesn't snap on one axis but does on another.
if (GridSnappingEnabled)
{
Float2 unroundedDelta = delta;
diff --git a/Source/Editor/Surface/VisjectSurface.cs b/Source/Editor/Surface/VisjectSurface.cs
index 22aba4855..7cfcecbfc 100644
--- a/Source/Editor/Surface/VisjectSurface.cs
+++ b/Source/Editor/Surface/VisjectSurface.cs
@@ -30,6 +30,12 @@ namespace FlaxEditor.Surface
///
protected SurfaceRootControl _rootControl;
+ ///
+ /// Is grid snapping enabled for this surface?
+ ///
+ public bool GridSnappingEnabled = false;
+
+ private readonly float _gridSize = 15f;
private float _targetScale = 1.0f;
private float _moveViewWithMouseDragSpeed = 1.0f;
private bool _canEdit = true;