Fix VolumetricFog regression from 4b9001abf2

This commit is contained in:
Wojciech Figat
2021-12-08 16:53:31 +01:00
parent 10c6e34e06
commit 55c015de4b
2 changed files with 3 additions and 3 deletions

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Content/Shaders/VolumetricFog.flax (Stored with Git LFS)

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@@ -229,7 +229,7 @@ float4 PS_InjectLight(Quad_GS2PS input) : SV_Target0
float distanceBias = max(cellRadius * InverseSquaredLightDistanceBiasScale, 1);
// Calculate the light attenuation
GetRadialLightAttenuation(LocalLight, isSpotLight, positionWS, float3(0, 0, 1), distanceBias * distanceBias, toLight, L, NoL, distanceAttenuation, lightRadiusMask, spotAttenuation);
GetRadialLightAttenuation(LocalLight, isSpotLight, positionWS, float3(0, 0, 1), distanceBias * distanceBias, L, NoL, distanceAttenuation, lightRadiusMask, spotAttenuation);
float combinedAttenuation = distanceAttenuation * lightRadiusMask * spotAttenuation;
// Peek the shadow