Fix VolumetricFog regression from 4b9001abf2
This commit is contained in:
BIN
Content/Shaders/VolumetricFog.flax
(Stored with Git LFS)
BIN
Content/Shaders/VolumetricFog.flax
(Stored with Git LFS)
Binary file not shown.
@@ -229,7 +229,7 @@ float4 PS_InjectLight(Quad_GS2PS input) : SV_Target0
|
||||
float distanceBias = max(cellRadius * InverseSquaredLightDistanceBiasScale, 1);
|
||||
|
||||
// Calculate the light attenuation
|
||||
GetRadialLightAttenuation(LocalLight, isSpotLight, positionWS, float3(0, 0, 1), distanceBias * distanceBias, toLight, L, NoL, distanceAttenuation, lightRadiusMask, spotAttenuation);
|
||||
GetRadialLightAttenuation(LocalLight, isSpotLight, positionWS, float3(0, 0, 1), distanceBias * distanceBias, L, NoL, distanceAttenuation, lightRadiusMask, spotAttenuation);
|
||||
float combinedAttenuation = distanceAttenuation * lightRadiusMask * spotAttenuation;
|
||||
|
||||
// Peek the shadow
|
||||
|
||||
Reference in New Issue
Block a user