Fix VolumetricFog regression from 4b9001abf2
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@@ -229,7 +229,7 @@ float4 PS_InjectLight(Quad_GS2PS input) : SV_Target0
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float distanceBias = max(cellRadius * InverseSquaredLightDistanceBiasScale, 1);
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// Calculate the light attenuation
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GetRadialLightAttenuation(LocalLight, isSpotLight, positionWS, float3(0, 0, 1), distanceBias * distanceBias, toLight, L, NoL, distanceAttenuation, lightRadiusMask, spotAttenuation);
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GetRadialLightAttenuation(LocalLight, isSpotLight, positionWS, float3(0, 0, 1), distanceBias * distanceBias, L, NoL, distanceAttenuation, lightRadiusMask, spotAttenuation);
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float combinedAttenuation = distanceAttenuation * lightRadiusMask * spotAttenuation;
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// Peek the shadow
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