Add raycast-first priority to the UIEditorGizmo
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@@ -714,16 +714,15 @@ namespace FlaxEditor
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private bool RayCastControl(ref Float2 location, out Control hit)
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private bool RayCastControl(ref Float2 location, out Control hit)
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{
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{
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#if false
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// First, raycast only controls with content (eg. skips transparent panels)
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// Raycast only controls with content (eg. skips transparent panels)
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RayCastChildren(ref location, out hit);
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return RayCastChildren(ref location, out hit);
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#else
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// If raycast failed, then find any control under mouse (hierarchical)
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// Find any control under mouse (hierarchical)
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hit = hit ?? GetChildAtRecursive(location);
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hit = GetChildAtRecursive(location);
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if (hit is View || hit is CanvasContainer)
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if (hit is View || hit is CanvasContainer)
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hit = null;
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hit = null;
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return hit != null;
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return hit != null;
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#endif
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}
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}
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private UIControlNode FindUIControlNode(Control control)
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private UIControlNode FindUIControlNode(Control control)
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