Porting to a famous blue platform
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@@ -264,5 +264,10 @@ bool ParticleMaterialShader::Load()
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// Lazy initialization
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_cacheVolumetricFog.Desc.PS = nullptr;
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#if PLATFORM_PS5
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// Fix shader binding issues on forward shading materials on PS5
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_drawModes = DrawPass::None;
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#endif
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return false;
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}
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