Porting to a famous blue platform

This commit is contained in:
Wojtek Figat
2025-12-08 14:41:55 -08:00
parent bd78db72b9
commit 56066a3212
10 changed files with 30 additions and 4 deletions

View File

@@ -375,6 +375,7 @@ void PostProcessingPass::Render(RenderContext& renderContext, GPUTexture* input,
RENDER_TARGET_POOL_SET_NAME(bloomBuffer1, "PostProcessing.Bloom");
RENDER_TARGET_POOL_SET_NAME(bloomBuffer2, "PostProcessing.Bloom");
// TODO: skip this clear? or do it at once for the whole textures (2 calls instead of per-mip)
for (int32 mip = 0; mip < bloomMipCount; mip++)
{
context->Clear(bloomBuffer1->View(0, mip), Color::Transparent);