Fix various issues with OpenAL buffers playback (do proper bit convertion)
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@@ -454,14 +454,12 @@ bool AudioClip::WriteBuffer(int32 chunkIndex)
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}
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break;
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case AudioFormat::Raw:
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{
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data = Span<byte>(chunk->Get(), chunk->Size());
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}
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break;
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break;
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default:
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return true;
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}
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info.NumSamples = data.Length() / bytesPerSample;
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info.NumSamples = Math::AlignDown(data.Length() / bytesPerSample, info.NumChannels * bytesPerSample);
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// Convert to Mono if used as 3D source and backend doesn't support it
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if (Is3D() && info.NumChannels > 1 && EnumHasNoneFlags(AudioBackend::Features(), AudioBackend::FeatureFlags::SpatialMultiChannel))
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