Reformat shaders source code

This commit is contained in:
Wojciech Figat
2022-06-28 14:41:29 +02:00
parent df691e62f8
commit 56322005e2
60 changed files with 1969 additions and 1972 deletions

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Content/Editor/Camera/M_Camera.flax (Stored with Git LFS)

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Content/Editor/DefaultFontMaterial.flax (Stored with Git LFS)

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Content/Editor/Gizmo/Material.flax (Stored with Git LFS)

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Content/Editor/Gizmo/MaterialWire.flax (Stored with Git LFS)

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Content/Editor/Highlight Material.flax (Stored with Git LFS)

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Content/Editor/Icons/IconsMaterial.flax (Stored with Git LFS)

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@@ -617,14 +617,14 @@ void PS_Depth(PixelInput input)
#if _PS_QuadOverdraw
#include "./Flax/Editor/QuadOverdraw.hlsl"
//#include "./Flax/Editor/QuadOverdraw.hlsl"
// Pixel Shader function for Quad Overdraw Pass (editor-only)
[earlydepthstencil]
META_PS(USE_EDITOR, FEATURE_LEVEL_SM5)
void PS_QuadOverdraw(float4 svPos : SV_Position, uint primId : SV_PrimitiveID)
{
DoQuadOverdraw(svPos, primId);
//DoQuadOverdraw(svPos, primId);
}
#endif

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Content/Editor/Particles/Smoke.flax (Stored with Git LFS)

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Content/Editor/Particles/Sparks.flax (Stored with Git LFS)

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Content/Editor/SpriteMaterial.flax (Stored with Git LFS)

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Content/Editor/TexturePreviewMaterial.flax (Stored with Git LFS)

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Content/Editor/Wires Debug Material.flax (Stored with Git LFS)

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