Reformat shaders source code
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@@ -617,14 +617,14 @@ void PS_Depth(PixelInput input)
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#if _PS_QuadOverdraw
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#include "./Flax/Editor/QuadOverdraw.hlsl"
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//#include "./Flax/Editor/QuadOverdraw.hlsl"
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// Pixel Shader function for Quad Overdraw Pass (editor-only)
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[earlydepthstencil]
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META_PS(USE_EDITOR, FEATURE_LEVEL_SM5)
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void PS_QuadOverdraw(float4 svPos : SV_Position, uint primId : SV_PrimitiveID)
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{
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DoQuadOverdraw(svPos, primId);
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//DoQuadOverdraw(svPos, primId);
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}
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#endif
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