Reformat shaders source code

This commit is contained in:
Wojciech Figat
2022-06-28 14:41:29 +02:00
parent df691e62f8
commit 56322005e2
60 changed files with 1969 additions and 1972 deletions

View File

@@ -158,7 +158,7 @@ float3 SampleDDGIIrradiance(DDGIData data, Texture2D<snorm float4> probesState,
}
if (cascadeIndex == data.CascadesCount)
return data.FallbackIrradiance;
float probesSpacing = data.ProbesOriginAndSpacing[cascadeIndex].w;
float3 probesOrigin = data.ProbesScrollOffsets[cascadeIndex].xyz * probesSpacing + data.ProbesOriginAndSpacing[cascadeIndex].xyz;
float3 probesExtent = (data.ProbesCounts - 1) * (probesSpacing * 0.5f);
@@ -196,7 +196,7 @@ float3 SampleDDGIIrradiance(DDGIData data, Texture2D<snorm float4> probesState,
// Smooth backface test
float weight = Square(dot(worldPosToProbe, worldNormal) * 0.5f + 0.5f);
// Sample distance texture
float2 octahedralCoords = GetOctahedralCoords(-biasedPosToProbe);
float2 uv = GetDDGIProbeUV(data, cascadeIndex, probeIndex, octahedralCoords, DDGI_PROBE_RESOLUTION_DISTANCE);