Reformat shaders source code

This commit is contained in:
Wojciech Figat
2022-06-28 14:41:29 +02:00
parent df691e62f8
commit 56322005e2
60 changed files with 1969 additions and 1972 deletions

View File

@@ -6,10 +6,10 @@
// Calculate IES light profile from 1D texture
float ComputeLightProfileMultiplier(Texture2D tex, float3 worldPosition, float3 lightPosition, float3 lightDirection)
{
float3 l = normalize(worldPosition - lightPosition);
float d = dot(lightPosition, lightDirection);
float angle = asin(d) / PI + 0.5f;
return tex.SampleLevel(SamplerLinearClamp, float2(angle, 0), 0).r;
float3 l = normalize(worldPosition - lightPosition);
float d = dot(lightPosition, lightDirection);
float angle = asin(d) / PI + 0.5f;
return tex.SampleLevel(SamplerLinearClamp, float2(angle, 0), 0).r;
}
#endif