Update SDL to 3.1.3 preview
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@@ -69,16 +69,16 @@ bool SDLPlatform::Init()
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SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
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// Disable SDL clipboard support
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SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false);
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// Disable SDL drag and drop support
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SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, false);
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SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, false);
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SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, false);
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SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, false);
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SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, false);
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if (SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD) < 0)
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if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
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Platform::Fatal(String::Format(TEXT("Failed to initialize SDL: {0}."), String(SDL_GetError())));
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if (InitPlatform())
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@@ -122,7 +122,7 @@ void SDLPlatform::Tick()
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{
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Float2 mousePos;
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auto buttons = SDL_GetGlobalMouseState(&mousePos.X, &mousePos.Y);
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if (!(buttons & SDL_BUTTON(SDL_BUTTON_LEFT)))
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if (!(buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)))
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{
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Window* window = nullptr;
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WindowsManager::WindowsLocker.Lock();
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