diff --git a/Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs b/Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs index c1179e393..131a9b10a 100644 --- a/Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs +++ b/Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs @@ -24,7 +24,7 @@ namespace FlaxEditor.CustomEditors.Editors /// /// The Z axis color. /// - public static Color AxisColorZ = new Color(0.0f, 0.0235294f, 0.9f, 1.0f); + public static Color AxisColorZ = new Color(0.0f, 0.42352f, 0.8f, 1.0f); /// /// Custom editor for actor position property. diff --git a/Source/Editor/Windows/EditGameWindow.cs b/Source/Editor/Windows/EditGameWindow.cs index dbeab28b1..5f91aebe6 100644 --- a/Source/Editor/Windows/EditGameWindow.cs +++ b/Source/Editor/Windows/EditGameWindow.cs @@ -257,7 +257,7 @@ namespace FlaxEditor.Windows private void UpdateCameraPreview() { // Disable rendering preview during GI baking - if (Editor.StateMachine.CurrentState.IsPerformanceHeavy) + if (Editor == null || Editor.StateMachine.CurrentState.IsPerformanceHeavy) { HideAllCameraPreviews(); return; @@ -406,6 +406,14 @@ namespace FlaxEditor.Windows } } + /// + protected override void OnSizeChanged() + { + base.OnSizeChanged(); + + UpdateCameraPreview(); + } + /// public override void OnDestroy() {