@@ -697,10 +697,11 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value)
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auto result = writeLocal(Value::InitForZero(ValueType::Float4), node);
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const String triplanarTexture = String::Format(TEXT(
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" {{\n"
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" float3 worldPos = input.WorldPosition.xyz * ({1} * 0.001f);\n"
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" float tiling = {1} * 0.001f;\n"
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" float3 worldPos = (input.WorldPosition.xyz + GetLargeWorldsTileOffset(1.0f / tiling)) * tiling;\n"
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" float3 normal = abs(input.TBN[2]);\n"
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" normal = pow(normal, {2});\n"
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" normal = normal / (normal.x + normal.y + normal.z);\n"
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" normal = normalize(normal);\n"
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" {3} += {0}.{4}(SamplerLinearWrap, worldPos.yz{5}) * normal.x;\n"
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" {3} += {0}.{4}(SamplerLinearWrap, worldPos.xz{5}) * normal.y;\n"
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" {3} += {0}.{4}(SamplerLinearWrap, worldPos.xy{5}) * normal.z;\n"
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