Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
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@@ -100,7 +100,7 @@ public:
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/// </remarks>
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/// <param name="context">The serialization context.</param>
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/// <param name="data">The sync data.</param>
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static void SetupPrefabInstances(Context& context, PrefabSyncData& data);
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static void SetupPrefabInstances(Context& context, const PrefabSyncData& data);
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/// <summary>
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/// Synchronizes the new prefab instances by spawning missing objects that were added to prefab but were not saved with scene objects collection.
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