Add **Screen Space Reflections for transparent materials**
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@@ -77,6 +77,10 @@ namespace FlaxEditor.Windows.Assets
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[EditorOrder(200), DefaultValue(true), EditorDisplay("Transparency"), Tooltip("Enables reflections when rendering material.")]
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public bool EnableReflections;
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[VisibleIf(nameof(EnableReflections))]
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[EditorOrder(210), DefaultValue(false), EditorDisplay("Transparency"), Tooltip("Enables Screen Space Reflections when rendering material.")]
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public bool EnableScreenSpaceReflections;
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[EditorOrder(210), DefaultValue(true), EditorDisplay("Transparency"), Tooltip("Enables fog effects when rendering material.")]
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public bool EnableFog;
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@@ -142,6 +146,7 @@ namespace FlaxEditor.Windows.Assets
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DepthTest = (info.FeaturesFlags & MaterialFeaturesFlags.DisableDepthTest) == 0;
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DepthWrite = (info.FeaturesFlags & MaterialFeaturesFlags.DisableDepthWrite) == 0;
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EnableReflections = (info.FeaturesFlags & MaterialFeaturesFlags.DisableReflections) == 0;
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EnableScreenSpaceReflections = (info.FeaturesFlags & MaterialFeaturesFlags.ScreenSpaceReflections) != 0;
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EnableFog = (info.FeaturesFlags & MaterialFeaturesFlags.DisableFog) == 0;
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EnableDistortion = (info.FeaturesFlags & MaterialFeaturesFlags.DisableDistortion) == 0;
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PixelNormalOffsetRefraction = (info.FeaturesFlags & MaterialFeaturesFlags.PixelNormalOffsetRefraction) != 0;
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@@ -177,6 +182,8 @@ namespace FlaxEditor.Windows.Assets
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info.FeaturesFlags |= MaterialFeaturesFlags.DisableDepthWrite;
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if (!EnableReflections)
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info.FeaturesFlags |= MaterialFeaturesFlags.DisableReflections;
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if (EnableScreenSpaceReflections)
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info.FeaturesFlags |= MaterialFeaturesFlags.ScreenSpaceReflections;
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if (!EnableFog)
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info.FeaturesFlags |= MaterialFeaturesFlags.DisableFog;
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if (!EnableDistortion)
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