Add more objects types checks and casting utilities to ScriptingObject

This commit is contained in:
Wojtek Figat
2020-12-21 14:03:15 +01:00
parent 3a314d97eb
commit 585c752d72
2 changed files with 32 additions and 4 deletions

View File

@@ -72,6 +72,12 @@ ScriptingObject* ScriptingObject::ToNative(MonoObject* obj)
return ptr;
}
bool ScriptingObject::Is(const ScriptingTypeHandle& type) const
{
CHECK_RETURN(type, false);
return _type == type || CanCast(GetClass(), type.GetType().ManagedClass);
}
void ScriptingObject::ChangeID(const Guid& newId)
{
ASSERT(newId.IsValid() && newId != _id);
@@ -206,6 +212,14 @@ void ScriptingObject::UnregisterObject()
Scripting::UnregisterObject(this);
}
bool ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
{
if (!from && !to)
return true;
CHECK_RETURN(from && to, false);
return CanCast(from.GetType().ManagedClass, to.GetType().ManagedClass);
}
bool ScriptingObject::CanCast(MClass* from, MClass* to)
{
if (!from && !to)