Merge remote-tracking branch 'origin/master' into 1.7

# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
This commit is contained in:
Wojtek Figat
2023-09-28 20:42:54 +02:00
34 changed files with 1580 additions and 697 deletions

View File

@@ -42,8 +42,10 @@ namespace FlaxEditor.Modules
private ContextMenuButton _menuFileSaveScenes;
private ContextMenuButton _menuFileCloseScenes;
private ContextMenuButton _menuFileOpenScriptsProject;
private ContextMenuButton _menuFileGenerateScriptsProjectFiles;
private ContextMenuButton _menuSaveAll;
private ContextMenuButton _menuFileRecompileScripts;
private ContextMenuButton _menuFileSaveAll;
private ContextMenuButton _menuEditUndo;
private ContextMenuButton _menuEditRedo;
private ContextMenuButton _menuEditCut;
@@ -62,15 +64,19 @@ namespace FlaxEditor.Modules
private ContextMenuButton _menuGamePlayCurrentScenes;
private ContextMenuButton _menuGameStop;
private ContextMenuButton _menuGamePause;
private ContextMenuButton _menuGameCookAndRun;
private ContextMenuButton _menuGameRunCookedGame;
private ContextMenuButton _menuToolsBuildScenes;
private ContextMenuButton _menuToolsBakeLightmaps;
private ContextMenuButton _menuToolsClearLightmaps;
private ContextMenuButton _menuToolsBakeAllEnvProbes;
private ContextMenuButton _menuToolsBuildCSGMesh;
private ContextMenuButton _menuToolsBuildNavMesh;
private ContextMenuButton _menuToolsBuildAllMesgesSDF;
private ContextMenuButton _menuToolsBuildAllMeshesSDF;
private ContextMenuButton _menuToolsCancelBuilding;
private ContextMenuButton _menuToolsProfilerWindow;
private ContextMenuButton _menuToolsSetTheCurrentSceneViewAsDefault;
private ContextMenuButton _menuToolsTakeScreenshot;
private ContextMenuChildMenu _menuWindowApplyWindowLayout;
private ToolStripButton _toolStripSaveAll;
@@ -510,13 +516,13 @@ namespace FlaxEditor.Modules
MenuFile = MainMenu.AddButton("File");
var cm = MenuFile.ContextMenu;
cm.VisibleChanged += OnMenuFileShowHide;
_menuSaveAll = cm.AddButton("Save All", inputOptions.Save.ToString(), Editor.SaveAll);
_menuFileSaveScenes = cm.AddButton("Save scenes", Editor.Scene.SaveScenes);
_menuFileCloseScenes = cm.AddButton("Close scenes", Editor.Scene.CloseAllScenes);
_menuFileSaveAll = cm.AddButton("Save All", inputOptions.Save, Editor.SaveAll);
_menuFileSaveScenes = cm.AddButton("Save scenes", inputOptions.SaveScenes, Editor.Scene.SaveScenes);
_menuFileCloseScenes = cm.AddButton("Close scenes", inputOptions.CloseScenes, Editor.Scene.CloseAllScenes);
cm.AddSeparator();
cm.AddButton("Open scripts project", Editor.CodeEditing.OpenSolution);
_menuFileGenerateScriptsProjectFiles = cm.AddButton("Generate scripts project files", Editor.ProgressReporting.GenerateScriptsProjectFiles.RunAsync);
cm.AddButton("Recompile scripts", ScriptsBuilder.Compile);
_menuFileOpenScriptsProject = cm.AddButton("Open scripts project", inputOptions.OpenScriptsProject, Editor.CodeEditing.OpenSolution);
_menuFileGenerateScriptsProjectFiles = cm.AddButton("Generate scripts project files", inputOptions.GenerateScriptsProject, Editor.ProgressReporting.GenerateScriptsProjectFiles.RunAsync);
_menuFileRecompileScripts = cm.AddButton("Recompile scripts", inputOptions.RecompileScripts, ScriptsBuilder.Compile);
cm.AddSeparator();
cm.AddButton("Open project...", OpenProject);
cm.AddSeparator();
@@ -526,27 +532,27 @@ namespace FlaxEditor.Modules
MenuEdit = MainMenu.AddButton("Edit");
cm = MenuEdit.ContextMenu;
cm.VisibleChanged += OnMenuEditShowHide;
_menuEditUndo = cm.AddButton(string.Empty, inputOptions.Undo.ToString(), Editor.PerformUndo);
_menuEditRedo = cm.AddButton(string.Empty, inputOptions.Redo.ToString(), Editor.PerformRedo);
_menuEditUndo = cm.AddButton(string.Empty, inputOptions.Undo, Editor.PerformUndo);
_menuEditRedo = cm.AddButton(string.Empty, inputOptions.Redo, Editor.PerformRedo);
cm.AddSeparator();
_menuEditCut = cm.AddButton("Cut", inputOptions.Cut.ToString(), Editor.SceneEditing.Cut);
_menuEditCopy = cm.AddButton("Copy", inputOptions.Copy.ToString(), Editor.SceneEditing.Copy);
_menuEditPaste = cm.AddButton("Paste", inputOptions.Paste.ToString(), Editor.SceneEditing.Paste);
_menuEditCut = cm.AddButton("Cut", inputOptions.Cut, Editor.SceneEditing.Cut);
_menuEditCopy = cm.AddButton("Copy", inputOptions.Copy, Editor.SceneEditing.Copy);
_menuEditPaste = cm.AddButton("Paste", inputOptions.Paste, Editor.SceneEditing.Paste);
cm.AddSeparator();
_menuEditDelete = cm.AddButton("Delete", inputOptions.Delete.ToString(), Editor.SceneEditing.Delete);
_menuEditDuplicate = cm.AddButton("Duplicate", inputOptions.Duplicate.ToString(), Editor.SceneEditing.Duplicate);
_menuEditDelete = cm.AddButton("Delete", inputOptions.Delete, Editor.SceneEditing.Delete);
_menuEditDuplicate = cm.AddButton("Duplicate", inputOptions.Duplicate, Editor.SceneEditing.Duplicate);
cm.AddSeparator();
_menuEditSelectAll = cm.AddButton("Select all", inputOptions.SelectAll.ToString(), Editor.SceneEditing.SelectAllScenes);
_menuEditFind = cm.AddButton("Find", inputOptions.Search.ToString(), Editor.Windows.SceneWin.Search);
_menuEditSelectAll = cm.AddButton("Select all", inputOptions.SelectAll, Editor.SceneEditing.SelectAllScenes);
_menuEditFind = cm.AddButton("Find", inputOptions.Search, Editor.Windows.SceneWin.Search);
// Scene
MenuScene = MainMenu.AddButton("Scene");
cm = MenuScene.ContextMenu;
cm.VisibleChanged += OnMenuSceneShowHide;
_menuSceneMoveActorToViewport = cm.AddButton("Move actor to viewport", MoveActorToViewport);
_menuSceneAlignActorWithViewport = cm.AddButton("Align actor with viewport", AlignActorWithViewport);
_menuSceneAlignViewportWithActor = cm.AddButton("Align viewport with actor", AlignViewportWithActor);
_menuScenePilotActor = cm.AddButton("Pilot actor", PilotActor);
_menuSceneMoveActorToViewport = cm.AddButton("Move actor to viewport", inputOptions.MoveActorToViewport, MoveActorToViewport);
_menuSceneAlignActorWithViewport = cm.AddButton("Align actor with viewport", inputOptions.AlignActorWithViewport, AlignActorWithViewport);
_menuSceneAlignViewportWithActor = cm.AddButton("Align viewport with actor", inputOptions.AlignViewportWithActor, AlignViewportWithActor);
_menuScenePilotActor = cm.AddButton("Pilot actor", inputOptions.PilotActor, PilotActor);
cm.AddSeparator();
_menuSceneCreateTerrain = cm.AddButton("Create terrain", CreateTerrain);
@@ -555,39 +561,41 @@ namespace FlaxEditor.Modules
cm = MenuGame.ContextMenu;
cm.VisibleChanged += OnMenuGameShowHide;
_menuGamePlayGame = cm.AddButton("Play Game", Editor.Simulation.RequestPlayGameOrStopPlay);
_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", Editor.Simulation.RequestPlayScenesOrStopPlay);
_menuGameStop = cm.AddButton("Stop Game", Editor.Simulation.RequestStopPlay);
_menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay);
_menuGamePlayGame = cm.AddButton("Play Game", inputOptions.Play, Editor.Simulation.RequestPlayGameOrStopPlay);
_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", inputOptions.PlayCurrentScenes, Editor.Simulation.RequestPlayScenesOrStopPlay);
_menuGameStop = cm.AddButton("Stop Game", inputOptions.Play, Editor.Simulation.RequestStopPlay);
_menuGamePause = cm.AddButton("Pause", inputOptions.Pause, Editor.Simulation.RequestPausePlay);
cm.AddSeparator();
var numberOfClientsMenu = cm.AddChildMenu("Number of game clients");
_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
cm.AddSeparator();
cm.AddButton("Cook & Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
_menuGameCookAndRun = cm.AddButton("Cook & Run", inputOptions.CookAndRun, Editor.Windows.GameCookerWin.BuildAndRun);
_menuGameCookAndRun.LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
_menuGameRunCookedGame = cm.AddButton("Run cooked game", inputOptions.RunCookedGame, Editor.Windows.GameCookerWin.RunCooked);
_menuGameRunCookedGame.LinkTooltip("Runs the game build from the last cooking output. Use 'Cook & Run' or Game Cooker first.");
// Tools
MenuTools = MainMenu.AddButton("Tools");
cm = MenuTools.ContextMenu;
cm.VisibleChanged += OnMenuToolsShowHide;
_menuToolsBuildScenes = cm.AddButton("Build scenes data", "Ctrl+F10", Editor.BuildScenesOrCancel);
_menuToolsBuildScenes = cm.AddButton("Build scenes data", inputOptions.BuildScenesData, Editor.BuildScenesOrCancel);
cm.AddSeparator();
_menuToolsBakeLightmaps = cm.AddButton("Bake lightmaps", Editor.BakeLightmapsOrCancel);
_menuToolsClearLightmaps = cm.AddButton("Clear lightmaps data", Editor.ClearLightmaps);
_menuToolsBakeAllEnvProbes = cm.AddButton("Bake all env probes", BakeAllEnvProbes);
_menuToolsBuildCSGMesh = cm.AddButton("Build CSG mesh", BuildCSG);
_menuToolsBuildNavMesh = cm.AddButton("Build Nav Mesh", BuildNavMesh);
_menuToolsBuildAllMesgesSDF = cm.AddButton("Build all meshes SDF", BuildAllMeshesSDF);
_menuToolsBakeLightmaps = cm.AddButton("Bake lightmaps", inputOptions.BakeLightmaps, Editor.BakeLightmapsOrCancel);
_menuToolsClearLightmaps = cm.AddButton("Clear lightmaps data", inputOptions.ClearLightmaps, Editor.ClearLightmaps);
_menuToolsBakeAllEnvProbes = cm.AddButton("Bake all env probes", inputOptions.BakeEnvProbes, Editor.BakeAllEnvProbes);
_menuToolsBuildCSGMesh = cm.AddButton("Build CSG mesh", inputOptions.BuildCSG, Editor.BuildCSG);
_menuToolsBuildNavMesh = cm.AddButton("Build Nav Mesh", inputOptions.BuildNav, Editor.BuildNavMesh);
_menuToolsBuildAllMeshesSDF = cm.AddButton("Build all meshes SDF", inputOptions.BuildSDF, Editor.BuildAllMeshesSDF);
cm.AddSeparator();
cm.AddButton("Game Cooker", Editor.Windows.GameCookerWin.FocusOrShow);
_menuToolsCancelBuilding = cm.AddButton("Cancel building game", () => GameCooker.Cancel());
cm.AddSeparator();
cm.AddButton("Profiler", Editor.Windows.ProfilerWin.FocusOrShow);
_menuToolsProfilerWindow = cm.AddButton("Profiler", inputOptions.ProfilerWindow, () => Editor.Windows.ProfilerWin.FocusOrShow());
cm.AddSeparator();
_menuToolsSetTheCurrentSceneViewAsDefault = cm.AddButton("Set current scene view as project default", SetTheCurrentSceneViewAsDefault);
cm.AddButton("Take screenshot", "F12", Editor.Windows.TakeScreenshot);
_menuToolsTakeScreenshot = cm.AddButton("Take screenshot", inputOptions.TakeScreenshot, Editor.Windows.TakeScreenshot);
cm.AddSeparator();
cm.AddButton("Plugins", () => Editor.Windows.PluginsWin.Show());
cm.AddButton("Options", () => Editor.Windows.EditorOptionsWin.Show());
@@ -606,7 +614,7 @@ namespace FlaxEditor.Modules
cm.AddButton("Output Log", Editor.Windows.OutputLogWin.FocusOrShow);
cm.AddButton("Graphics Quality", Editor.Windows.GraphicsQualityWin.FocusOrShow);
cm.AddButton("Game Cooker", Editor.Windows.GameCookerWin.FocusOrShow);
cm.AddButton("Profiler", Editor.Windows.ProfilerWin.FocusOrShow);
cm.AddButton("Profiler", inputOptions.ProfilerWindow, Editor.Windows.ProfilerWin.FocusOrShow);
cm.AddButton("Content Search", Editor.ContentFinding.ShowSearch);
cm.AddButton("Visual Script Debugger", Editor.Windows.VisualScriptDebuggerWin.FocusOrShow);
cm.AddSeparator();
@@ -633,7 +641,12 @@ namespace FlaxEditor.Modules
{
var inputOptions = options.Input;
_menuSaveAll.ShortKeys = inputOptions.Save.ToString();
_menuFileSaveAll.ShortKeys = inputOptions.Save.ToString();
_menuFileSaveScenes.ShortKeys = inputOptions.SaveScenes.ToString();
_menuFileCloseScenes.ShortKeys = inputOptions.CloseScenes.ToString();
_menuFileOpenScriptsProject.ShortKeys = inputOptions.OpenScriptsProject.ToString();
_menuFileGenerateScriptsProjectFiles.ShortKeys = inputOptions.GenerateScriptsProject.ToString();
_menuFileRecompileScripts.ShortKeys = inputOptions.RecompileScripts.ToString();
_menuEditUndo.ShortKeys = inputOptions.Undo.ToString();
_menuEditRedo.ShortKeys = inputOptions.Redo.ToString();
_menuEditCut.ShortKeys = inputOptions.Cut.ToString();
@@ -642,8 +655,21 @@ namespace FlaxEditor.Modules
_menuEditDuplicate.ShortKeys = inputOptions.Duplicate.ToString();
_menuEditSelectAll.ShortKeys = inputOptions.SelectAll.ToString();
_menuEditFind.ShortKeys = inputOptions.Search.ToString();
_menuGamePlayCurrentScenes.ShortKeys = inputOptions.Play.ToString();
_menuGamePlayGame.ShortKeys = inputOptions.Play.ToString();
_menuGamePlayCurrentScenes.ShortKeys = inputOptions.PlayCurrentScenes.ToString();
_menuGamePause.ShortKeys = inputOptions.Pause.ToString();
_menuGameStop.ShortKeys = inputOptions.Play.ToString();
_menuGameCookAndRun.ShortKeys = inputOptions.CookAndRun.ToString();
_menuGameRunCookedGame.ShortKeys = inputOptions.RunCookedGame.ToString();
_menuToolsBuildScenes.ShortKeys = inputOptions.BuildScenesData.ToString();
_menuToolsBakeLightmaps.ShortKeys = inputOptions.BakeLightmaps.ToString();
_menuToolsClearLightmaps.ShortKeys = inputOptions.ClearLightmaps.ToString();
_menuToolsBakeAllEnvProbes.ShortKeys = inputOptions.BakeEnvProbes.ToString();
_menuToolsBuildCSGMesh.ShortKeys = inputOptions.BuildCSG.ToString();
_menuToolsBuildNavMesh.ShortKeys = inputOptions.BuildNav.ToString();
_menuToolsBuildAllMeshesSDF.ShortKeys = inputOptions.BuildSDF.ToString();
_menuToolsProfilerWindow.ShortKeys = inputOptions.ProfilerWindow.ToString();
_menuToolsTakeScreenshot.ShortKeys = inputOptions.TakeScreenshot.ToString();
MainMenuShortcutKeysUpdated?.Invoke();
}
@@ -668,10 +694,10 @@ namespace FlaxEditor.Modules
ToolStrip.AddSeparator();
// Cook scenes
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip($"Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options ({inputOptions.BuildScenesData})");
// Cook and run
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip($"Cook & Run - build game for the current platform and run it locally ({inputOptions.Play})");
_toolStripCook.ContextMenu = new ContextMenu();
_toolStripCook.ContextMenu.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked);
_toolStripCook.ContextMenu.AddSeparator();
@@ -692,7 +718,7 @@ namespace FlaxEditor.Modules
playActionGroup.SelectedChanged = SetPlayAction;
Editor.Options.OptionsChanged += options => { playActionGroup.Selected = options.Interface.PlayButtonAction; };
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game({inputOptions.Pause})");
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game ({inputOptions.Pause})");
_toolStripStep = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip("Step one frame in game");
UpdateToolstrip();
@@ -872,7 +898,7 @@ namespace FlaxEditor.Modules
_menuToolsBakeLightmaps.Text = isBakingLightmaps ? "Cancel baking lightmaps" : "Bake lightmaps";
_menuToolsClearLightmaps.Enabled = canEdit;
_menuToolsBakeAllEnvProbes.Enabled = canEdit;
_menuToolsBuildAllMesgesSDF.Enabled = canEdit && !isBakingLightmaps;
_menuToolsBuildAllMeshesSDF.Enabled = canEdit && !isBakingLightmaps;
_menuToolsBuildCSGMesh.Enabled = canEdit;
_menuToolsBuildNavMesh.Enabled = canEdit;
_menuToolsCancelBuilding.Enabled = GameCooker.IsRunning;
@@ -911,7 +937,7 @@ namespace FlaxEditor.Modules
Editor.Windows.LoadLayout((string)button.Tag);
}
private void AlignViewportWithActor()
internal void AlignViewportWithActor()
{
var selection = Editor.SceneEditing;
if (selection.HasSthSelected && selection.Selection[0] is ActorNode node)
@@ -922,7 +948,7 @@ namespace FlaxEditor.Modules
}
}
private void MoveActorToViewport()
internal void MoveActorToViewport()
{
var selection = Editor.SceneEditing;
if (selection.HasSthSelected && selection.Selection[0] is ActorNode node)
@@ -936,7 +962,7 @@ namespace FlaxEditor.Modules
}
}
private void AlignActorWithViewport()
internal void AlignActorWithViewport()
{
var selection = Editor.SceneEditing;
if (selection.HasSthSelected && selection.Selection[0] is ActorNode node)
@@ -972,57 +998,6 @@ namespace FlaxEditor.Modules
new Tools.Terrain.CreateTerrainDialog().Show(Editor.Windows.MainWindow);
}
private void BakeAllEnvProbes()
{
Editor.Scene.ExecuteOnGraph(node =>
{
if (node is EnvironmentProbeNode envProbeNode && envProbeNode.IsActive)
{
((EnvironmentProbe)envProbeNode.Actor).Bake();
node.ParentScene.IsEdited = true;
}
else if (node is SkyLightNode skyLightNode && skyLightNode.IsActive && skyLightNode.Actor is SkyLight skyLight && skyLight.Mode == SkyLight.Modes.CaptureScene)
{
skyLight.Bake();
node.ParentScene.IsEdited = true;
}
return node.IsActive;
});
}
private void BuildCSG()
{
var scenes = Level.Scenes;
scenes.ToList().ForEach(x => x.BuildCSG(0));
Editor.Scene.MarkSceneEdited(scenes);
}
private void BuildNavMesh()
{
var scenes = Level.Scenes;
scenes.ToList().ForEach(x => Navigation.BuildNavMesh(x, 0));
Editor.Scene.MarkSceneEdited(scenes);
}
private void BuildAllMeshesSDF()
{
// TODO: async maybe with progress reporting?
Editor.Scene.ExecuteOnGraph(node =>
{
if (node is StaticModelNode staticModelNode && staticModelNode.Actor is StaticModel staticModel)
{
if (staticModel.DrawModes.HasFlag(DrawPass.GlobalSDF) && staticModel.Model != null && !staticModel.Model.IsVirtual && staticModel.Model.SDF.Texture == null)
{
Editor.Log("Generating SDF for " + staticModel.Model);
if (!staticModel.Model.GenerateSDF())
staticModel.Model.Save();
}
}
return true;
});
}
private void SetTheCurrentSceneViewAsDefault()
{
var projectInfo = Editor.GameProject;

View File

@@ -721,7 +721,7 @@ namespace FlaxEditor.Modules
// Create main window
var settings = CreateWindowSettings.Default;
settings.Title = "Flax Editor";
settings.Size = Platform.DesktopSize;
//settings.Size = Platform.DesktopSize;
settings.StartPosition = WindowStartPosition.CenterScreen;
settings.ShowAfterFirstPaint = true;