Update Vector3.cpp
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@@ -324,12 +324,6 @@ float Float3::Angle(const Float3& from, const Float3& to)
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return Math::Acos(dot);
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}
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template<>
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Float3 Float3::SnapToRotatedGridWithOffset(const Float3& InPoint, const Float3& InCenterPoint, const Float3& InOffset, const Quaternion& InOrientation, const Float3& InGridSize)
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{
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return (InOrientation * (InOrientation.Conjugated() * Float3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
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}
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template<>
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Float3 Float3::SnapToGrid(const Float3& pos, const Float3& gridSize)
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{
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@@ -338,6 +332,12 @@ Float3 Float3::SnapToGrid(const Float3& pos, const Float3& gridSize)
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Math::Ceil((pos.Z - (gridSize.Z * 0.5f)) / gridSize.Z) * gridSize.Z);
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}
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template<>
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Float3 Float3::SnapToRotatedGridWithOffset(const Float3& InPoint, const Float3& InCenterPoint, const Float3& InOffset, const Quaternion& InOrientation, const Float3& InGridSize)
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{
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return (InOrientation * (InOrientation.Conjugated() * Float3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
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}
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template<>
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Float3 Float3::SnapToRotatedGrid(const Float3& InPoint, const Float3& InCenterPoint, const Quaternion& InOrientation, const Float3& InGridSize)
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{
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@@ -658,12 +658,6 @@ double Double3::Angle(const Double3& from, const Double3& to)
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return Math::Acos(dot);
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}
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template<>
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Double3 Double3::SnapToRotatedGridWithOffset(const Double3& InPoint, const Double3& InCenterPoint, const Double3& InOffset, const Quaternion& InOrientation, const Double3& InGridSize)
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{
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return (InOrientation * (InOrientation.Conjugated() * Float3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
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}
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template<>
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Double3 Double3::SnapToGrid(const Double3& pos, const Double3& gridSize)
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{
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@@ -672,6 +666,12 @@ Double3 Double3::SnapToGrid(const Double3& pos, const Double3& gridSize)
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Math::Ceil((pos.Z - (gridSize.Z * 0.5f)) / gridSize.Z) * gridSize.Z);
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}
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template<>
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Double3 Double3::SnapToRotatedGridWithOffset(const Double3& InPoint, const Double3& InCenterPoint, const Double3& InOffset, const Quaternion& InOrientation, const Double3& InGridSize)
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{
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return (InOrientation * (InOrientation.Conjugated() * Float3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
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}
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template<>
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Double3 Double3::SnapToRotatedGrid(const Double3& InPoint, const Double3& InCenterPoint, const Quaternion& InOrientation, const Double3& InGridSize)
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{
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@@ -893,12 +893,6 @@ int32 Int3::Angle(const Int3& from, const Int3& to)
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return 0;
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}
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template<>
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Int3 Int3::SnapToRotatedGridWithOffset(const Int3& InPoint, const Int3& InCenterPoint, const Int3& InOffset, const Quaternion& InOrientation, const Int3& InGridSize)
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{
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return (InOrientation * (InOrientation.Conjugated() * Int3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
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}
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template<>
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Int3 Int3::SnapToGrid(const Int3& pos, const Int3& gridSize)
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{
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@@ -907,6 +901,12 @@ Int3 Int3::SnapToGrid(const Int3& pos, const Int3& gridSize)
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Math::Ceil((pos.Z - (gridSize.Z * 0.5f)) / gridSize.Z) * gridSize.Z);
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}
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template<>
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Int3 Int3::SnapToRotatedGridWithOffset(const Int3& InPoint, const Int3& InCenterPoint, const Int3& InOffset, const Quaternion& InOrientation, const Int3& InGridSize)
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{
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return (InOrientation * (InOrientation.Conjugated() * Int3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
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}
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template<>
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Int3 Int3::SnapToRotatedGrid(const Int3& InPoint, const Int3& InCenterPoint, const Quaternion& InOrientation, const Int3& InGridSize)
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{
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