Refactor animated model previews to unify features used by various windows
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEngine;
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEngine.GUI;
|
||||
using Object = FlaxEngine.Object;
|
||||
|
||||
namespace FlaxEditor.Viewport.Previews
|
||||
@@ -13,9 +14,12 @@ namespace FlaxEditor.Viewport.Previews
|
||||
/// <seealso cref="AssetPreview" />
|
||||
public class AnimatedModelPreview : AssetPreview
|
||||
{
|
||||
private ContextMenuButton _showBoundsButton;
|
||||
private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton;
|
||||
private bool _showNodes, _showBounds, _showFloor;
|
||||
private AnimatedModel _previewModel;
|
||||
private bool _showNodes, _showBounds;
|
||||
private StaticModel _floorModel;
|
||||
private ContextMenuButton _showCurrentLODButton;
|
||||
private bool _showCurrentLOD;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the skinned model asset to preview.
|
||||
@@ -47,6 +51,8 @@ namespace FlaxEditor.Viewport.Previews
|
||||
_showNodes = value;
|
||||
if (value)
|
||||
ShowDebugDraw = true;
|
||||
if (_showNodesButton != null)
|
||||
_showNodesButton.Checked = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,6 +72,33 @@ namespace FlaxEditor.Viewport.Previews
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether show floor model.
|
||||
/// </summary>
|
||||
public bool ShowFloor
|
||||
{
|
||||
get => _showFloor;
|
||||
set
|
||||
{
|
||||
_showFloor = value;
|
||||
if (value && !_floorModel)
|
||||
{
|
||||
_floorModel = new StaticModel
|
||||
{
|
||||
Position = new Vector3(0, -25, 0),
|
||||
Scale = new Vector3(5, 0.5f, 5),
|
||||
Model = FlaxEngine.Content.LoadAsync<Model>(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Primitives/Cube.flax")),
|
||||
};
|
||||
}
|
||||
if (value)
|
||||
Task.AddCustomActor(_floorModel);
|
||||
else
|
||||
Task.RemoveCustomActor(_floorModel);
|
||||
if (_showFloorButton != null)
|
||||
_showFloorButton.Checked = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether scale the model to the normalized bounds.
|
||||
/// </summary>
|
||||
@@ -93,8 +126,6 @@ namespace FlaxEditor.Viewport.Previews
|
||||
//_previewModel.BoundsScale = 1000.0f;
|
||||
UpdateMode = AnimatedModel.AnimationUpdateMode.Manual
|
||||
};
|
||||
|
||||
// Link actors for rendering
|
||||
Task.AddCustomActor(_previewModel);
|
||||
|
||||
if (useWidgets)
|
||||
@@ -102,6 +133,21 @@ namespace FlaxEditor.Viewport.Previews
|
||||
// Show Bounds
|
||||
_showBoundsButton = ViewWidgetShowMenu.AddButton("Bounds", () => ShowBounds = !ShowBounds);
|
||||
|
||||
// Show Skeleton
|
||||
_showNodesButton = ViewWidgetShowMenu.AddButton("Skeleton", () => ShowNodes = !ShowNodes);
|
||||
|
||||
// Show Floor
|
||||
_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
|
||||
_showFloorButton.IndexInParent = 1;
|
||||
|
||||
// Show Current LOD
|
||||
_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
|
||||
{
|
||||
_showCurrentLOD = !_showCurrentLOD;
|
||||
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||
});
|
||||
_showCurrentLODButton.IndexInParent = 2;
|
||||
|
||||
// Preview LOD
|
||||
{
|
||||
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
|
||||
@@ -113,6 +159,12 @@ namespace FlaxEditor.Viewport.Previews
|
||||
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable shadows
|
||||
PreviewLight.ShadowsMode = ShadowsCastingMode.All;
|
||||
PreviewLight.CascadeCount = 3;
|
||||
PreviewLight.ShadowsDistance = 2000.0f;
|
||||
Task.ViewFlags |= ViewFlags.Shadows;
|
||||
}
|
||||
|
||||
private void OnBegin(RenderTask task, GPUContext context)
|
||||
@@ -137,6 +189,44 @@ namespace FlaxEditor.Viewport.Previews
|
||||
}
|
||||
}
|
||||
|
||||
private int ComputeLODIndex(SkinnedModel model)
|
||||
{
|
||||
if (PreviewActor.ForcedLOD != -1)
|
||||
return PreviewActor.ForcedLOD;
|
||||
|
||||
// Based on RenderTools::ComputeModelLOD
|
||||
CreateProjectionMatrix(out var projectionMatrix);
|
||||
float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
|
||||
var sphere = PreviewActor.Sphere;
|
||||
var viewOrigin = ViewPosition;
|
||||
float distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
|
||||
var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
|
||||
|
||||
// Check if model is being culled
|
||||
if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
|
||||
return -1;
|
||||
|
||||
// Skip if no need to calculate LOD
|
||||
if (model.LoadedLODs == 0)
|
||||
return -1;
|
||||
var lods = model.LODs;
|
||||
if (lods.Length == 0)
|
||||
return -1;
|
||||
if (lods.Length == 1)
|
||||
return 0;
|
||||
|
||||
// Iterate backwards and return the first matching LOD
|
||||
for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
|
||||
{
|
||||
if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
|
||||
{
|
||||
return lodIndex + PreviewActor.LODBias;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnDebugDraw(GPUContext context, ref RenderContext renderContext)
|
||||
{
|
||||
@@ -186,6 +276,37 @@ namespace FlaxEditor.Viewport.Previews
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
var skinnedModel = _previewModel.SkinnedModel;
|
||||
if (_showCurrentLOD && skinnedModel)
|
||||
{
|
||||
var lodIndex = ComputeLODIndex(skinnedModel);
|
||||
string text = string.Format("Current LOD: {0}", lodIndex);
|
||||
if (lodIndex != -1)
|
||||
{
|
||||
var lods = skinnedModel.LODs;
|
||||
lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
|
||||
var lod = lods[lodIndex];
|
||||
int triangleCount = 0, vertexCount = 0;
|
||||
for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
|
||||
{
|
||||
var mesh = lod.Meshes[meshIndex];
|
||||
triangleCount += mesh.TriangleCount;
|
||||
vertexCount += mesh.VertexCount;
|
||||
}
|
||||
text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
|
||||
}
|
||||
var font = Style.Current.FontMedium;
|
||||
var pos = new Vector2(10, 50);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos + Vector2.One, Size), Color.Black);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
@@ -220,8 +341,13 @@ namespace FlaxEditor.Viewport.Previews
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
Object.Destroy(ref _floorModel);
|
||||
Object.Destroy(ref _previewModel);
|
||||
NodesMask = null;
|
||||
_showNodesButton = null;
|
||||
_showBoundsButton = null;
|
||||
_showFloorButton = null;
|
||||
_showCurrentLODButton = null;
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user