Refactor animated model previews to unify features used by various windows
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@@ -7,13 +7,10 @@ using FlaxEditor.Content;
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using FlaxEditor.CustomEditors;
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using FlaxEditor.CustomEditors.Editors;
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using FlaxEditor.GUI;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.GUI.Input;
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using FlaxEditor.Scripting;
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using FlaxEditor.Surface;
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using FlaxEditor.Viewport.Cameras;
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using FlaxEditor.Viewport.Previews;
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using FlaxEditor.Viewport.Widgets;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using Object = FlaxEngine.Object;
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@@ -49,70 +46,15 @@ namespace FlaxEditor.Windows.Assets
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new ScriptType(typeof(Matrix)),
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};
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private sealed class AnimationGraphPreview : AnimatedModelPreview
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private sealed class AnimationGraphPreview : AnimationPreview
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{
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private readonly AnimationGraphWindow _window;
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private ContextMenuButton _showFloorButton;
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private ViewportWidgetButton _playPauseButton;
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private StaticModel _floorModel;
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public AnimationGraphPreview(AnimationGraphWindow window)
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: base(true)
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{
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_window = window;
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// Show floor widget
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_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", OnShowFloorModelClicked);
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_showFloorButton.Icon = Style.Current.CheckBoxTick;
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_showFloorButton.IndexInParent = 1;
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// Playback Speed
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{
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var playbackSpeed = ViewWidgetButtonMenu.AddButton("Playback Speed");
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var playbackSpeedValue = new FloatValueBox(-1, 90, 2, 70.0f, 0.0f, 10000.0f, 0.001f)
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{
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Parent = playbackSpeed
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};
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playbackSpeedValue.ValueChanged += () => PreviewActor.UpdateSpeed = playbackSpeedValue.Value;
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ViewWidgetButtonMenu.VisibleChanged += control => playbackSpeedValue.Value = PreviewActor.UpdateSpeed;
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}
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// Play/Pause widget
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{
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var playPauseWidget = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
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_playPauseButton = new ViewportWidgetButton(null, Editor.Instance.Icons.Pause64)
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{
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TooltipText = "Animation playback play (F5) or pause (F6)",
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Parent = playPauseWidget,
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};
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_playPauseButton.Clicked += button =>
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{
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PlayAnimation = !PlayAnimation;
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button.Icon = PlayAnimation ? Editor.Instance.Icons.Pause64 : Editor.Instance.Icons.Play64;
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};
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playPauseWidget.Parent = this;
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}
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// Floor model
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_floorModel = new StaticModel
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{
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Position = new Vector3(0, -25, 0),
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Scale = new Vector3(5, 0.5f, 5),
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Model = FlaxEngine.Content.LoadAsync<Model>(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Primitives/Cube.flax"))
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};
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Task.AddCustomActor(_floorModel);
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// Enable shadows
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PreviewLight.ShadowsMode = ShadowsCastingMode.All;
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PreviewLight.CascadeCount = 2;
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PreviewLight.ShadowsDistance = 1000.0f;
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Task.ViewFlags |= ViewFlags.Shadows;
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}
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private void OnShowFloorModelClicked(ContextMenuButton obj)
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{
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_floorModel.IsActive = !_floorModel.IsActive;
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_showFloorButton.Icon = _floorModel.IsActive ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
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ShowFloor = true;
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}
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/// <inheritdoc />
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@@ -125,39 +67,6 @@ namespace FlaxEditor.Windows.Assets
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{
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Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Vector2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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}
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if (_window._properties.BaseModel == null)
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{
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Render2D.DrawText(style.FontLarge, "Missing Base Model", new Rectangle(Vector2.Zero, Size), Color.Red, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapWords);
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}
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}
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/// <inheritdoc />
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public override bool OnKeyDown(KeyboardKeys key)
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{
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var inputOptions = Editor.Instance.Options.Options.Input;
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if (inputOptions.Play.Process(this, key))
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{
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PlayAnimation = true;
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_playPauseButton.Icon = PlayAnimation ? Editor.Instance.Icons.Pause64 : Editor.Instance.Icons.Play64;
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return true;
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}
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if (inputOptions.Pause.Process(this, key))
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{
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PlayAnimation = false;
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_playPauseButton.Icon = PlayAnimation ? Editor.Instance.Icons.Pause64 : Editor.Instance.Icons.Play64;
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return true;
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}
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return base.OnKeyDown(key);
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}
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/// <inheritdoc />
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public override void OnDestroy()
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{
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Object.Destroy(ref _floorModel);
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_playPauseButton = null;
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_showFloorButton = null;
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base.OnDestroy();
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}
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}
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@@ -268,6 +177,7 @@ namespace FlaxEditor.Windows.Assets
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private FlaxObjectRefPickerControl _debugPicker;
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private NavigationBar _navigationBar;
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private PropertiesProxy _properties;
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private ToolStripButton _showNodesButton;
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private Tab _previewTab;
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private readonly List<AnimGraphDebugFlowInfo> _debugFlows = new List<AnimGraphDebugFlowInfo>();
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@@ -310,7 +220,7 @@ namespace FlaxEditor.Windows.Assets
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_surface.ContextChanged += OnSurfaceContextChanged;
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// Toolstrip
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_toolstrip.AddButton(editor.Icons.Bone64, () => _preview.ShowNodes = !_preview.ShowNodes).SetAutoCheck(true).LinkTooltip("Show animated model nodes debug view");
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_showNodesButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Bone64, () => _preview.ShowNodes = !_preview.ShowNodes).LinkTooltip("Show animated model nodes debug view");
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_toolstrip.AddSeparator();
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_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/anim-graph/index.html")).LinkTooltip("See documentation to learn more");
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@@ -512,6 +422,8 @@ namespace FlaxEditor.Windows.Assets
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}
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_debugFlows.Clear();
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}
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_showNodesButton.Checked = _preview.ShowNodes;
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}
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/// <inheritdoc />
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@@ -522,6 +434,8 @@ namespace FlaxEditor.Windows.Assets
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_properties = null;
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_navigationBar = null;
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_debugPicker = null;
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_showNodesButton = null;
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_previewTab = null;
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base.OnDestroy();
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}
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@@ -11,7 +11,6 @@ using FlaxEditor.CustomEditors;
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using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.CustomEditors.GUI;
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using FlaxEditor.GUI;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.Scripting;
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using FlaxEditor.Viewport.Cameras;
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using FlaxEditor.Viewport.Previews;
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@@ -31,92 +30,17 @@ namespace FlaxEditor.Windows.Assets
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private sealed class Preview : AnimatedModelPreview
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{
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private readonly SkinnedModelWindow _window;
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private ContextMenuButton _showFloorButton;
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private ContextMenuButton _showCurrentLODButton;
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private StaticModel _floorModel;
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private bool _showCurrentLOD;
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public Preview(SkinnedModelWindow window)
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: base(true)
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{
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_window = window;
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PlayAnimation = true;
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// Show floor widget
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_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button =>
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{
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_floorModel.IsActive = !_floorModel.IsActive;
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_showFloorButton.Icon = _floorModel.IsActive ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
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});
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_showFloorButton.IndexInParent = 1;
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// Show current LOD widget
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_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
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{
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_showCurrentLOD = !_showCurrentLOD;
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_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
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});
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_showCurrentLODButton.IndexInParent = 2;
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// Floor model
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_floorModel = new StaticModel
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{
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Position = new Vector3(0, -25, 0),
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Scale = new Vector3(5, 0.5f, 5),
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Model = FlaxEngine.Content.LoadAsync<Model>(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Primitives/Cube.flax")),
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IsActive = false
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};
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Task.AddCustomActor(_floorModel);
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// Enable shadows
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PreviewLight.ShadowsMode = ShadowsCastingMode.All;
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PreviewLight.CascadeCount = 3;
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PreviewLight.ShadowsDistance = 2000.0f;
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Task.ViewFlags |= ViewFlags.Shadows;
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}
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private int ComputeLODIndex(SkinnedModel model)
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{
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if (PreviewActor.ForcedLOD != -1)
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return PreviewActor.ForcedLOD;
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// Based on RenderTools::ComputeModelLOD
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CreateProjectionMatrix(out var projectionMatrix);
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float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
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var sphere = PreviewActor.Sphere;
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var viewOrigin = ViewPosition;
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float distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
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var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
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// Check if model is being culled
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if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
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return -1;
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// Skip if no need to calculate LOD
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if (model.LoadedLODs == 0)
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return -1;
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var lods = model.LODs;
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if (lods.Length == 0)
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return -1;
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if (lods.Length == 1)
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return 0;
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// Iterate backwards and return the first matching LOD
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for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
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{
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if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
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{
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return lodIndex + PreviewActor.LODBias;
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}
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}
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return 0;
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}
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/// <inheritdoc />
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public override void DrawSelf()
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public override void Draw()
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{
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base.DrawSelf();
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base.Draw();
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var style = Style.Current;
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var asset = _window.Asset;
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@@ -124,40 +48,6 @@ namespace FlaxEditor.Windows.Assets
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{
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Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Vector2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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}
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if (_showCurrentLOD)
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{
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var lodIndex = ComputeLODIndex(asset);
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string text = string.Format("Current LOD: {0}", lodIndex);
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if (lodIndex != -1)
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{
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var lods = asset.LODs;
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lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
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var lod = lods[lodIndex];
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int triangleCount = 0, vertexCount = 0;
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for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
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{
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var mesh = lod.Meshes[meshIndex];
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triangleCount += mesh.TriangleCount;
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vertexCount += mesh.VertexCount;
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}
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text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
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}
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var font = Style.Current.FontMedium;
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var pos = new Vector2(10, 50);
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Render2D.DrawText(font, text, new Rectangle(pos + Vector2.One, Size), Color.Black);
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Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
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}
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}
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/// <inheritdoc />
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public override void OnDestroy()
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{
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Object.Destroy(ref _floorModel);
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_showFloorButton = null;
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_showCurrentLODButton = null;
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base.OnDestroy();
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}
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}
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@@ -934,8 +824,9 @@ namespace FlaxEditor.Windows.Assets
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public SkinnedMesh.Vertex[] VertexBuffer;
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}
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private readonly AnimatedModelPreview _preview;
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private Preview _preview;
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private AnimatedModel _highlightActor;
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private ToolStripButton _showNodesButton;
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private MeshData[][] _meshDatas;
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private bool _meshDatasInProgress;
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@@ -947,7 +838,7 @@ namespace FlaxEditor.Windows.Assets
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{
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// Toolstrip
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_toolstrip.AddSeparator();
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_toolstrip.AddButton(editor.Icons.Bone64, () => _preview.ShowNodes = !_preview.ShowNodes).SetAutoCheck(true).LinkTooltip("Show animated model nodes debug view");
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_showNodesButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Bone64, () => _preview.ShowNodes = !_preview.ShowNodes).LinkTooltip("Show animated model nodes debug view");
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_toolstrip.AddSeparator();
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_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/skinned-model/index.html")).LinkTooltip("See documentation to learn more");
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@@ -1095,6 +986,8 @@ namespace FlaxEditor.Windows.Assets
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}
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}
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_showNodesButton.Checked = _preview.ShowNodes;
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base.Update(deltaTime);
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}
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@@ -1167,6 +1060,8 @@ namespace FlaxEditor.Windows.Assets
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base.OnDestroy();
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Object.Destroy(ref _highlightActor);
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_preview = null;
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_showNodesButton = null;
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}
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}
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}
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