Support compiling third party library C files as C code
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@@ -20,7 +20,7 @@ namespace FlaxEditor.Content
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}
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/// <inheritdoc />
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public override string TypeDescription => Path.EndsWith(".h") ? "C++ Header File" : "C++ Source Code";
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public override string TypeDescription => Path.EndsWith(".h") || Path.EndsWith(".hpp") ? "C++ Header File" : "C++ Source Code";
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/// <inheritdoc />
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public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.CPPScript128;
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@@ -186,12 +186,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
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foreach (var file in files)
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FindNewKeysCSharp(file, newKeys, allKeys);
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// C++
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files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories);
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// C/C++
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files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.c", SearchOption.AllDirectories)).ToArray();
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filesCount += files.Length;
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foreach (var file in files)
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FindNewKeysCpp(file, newKeys, allKeys);
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files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories);
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files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();;
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filesCount += files.Length;
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foreach (var file in files)
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FindNewKeysCpp(file, newKeys, allKeys);
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@@ -1013,7 +1013,7 @@ namespace FlaxEditor.Modules
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ContentItem item;
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if (path.EndsWith(".cs"))
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item = new CSharpScriptItem(path);
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else if (path.EndsWith(".cpp") || path.EndsWith(".h"))
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else if (path.EndsWith(".cpp") || path.EndsWith(".h") || path.EndsWith(".c") || path.EndsWith(".hpp"))
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item = new CppScriptItem(path);
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else if (path.EndsWith(".shader") || path.EndsWith(".hlsl"))
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item = new ShaderSourceItem(path);
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@@ -222,7 +222,7 @@ namespace FlaxEditor.Modules
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outputExtension = extension;
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// Check if can place source files here
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if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h"))
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if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h" || extension == ".c" || extension == ".hpp"))
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{
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// Error
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Editor.LogWarning(string.Format("Cannot import \'{0}\' to \'{1}\'. The target directory cannot have scripts.", inputPath, targetLocation.Node.Path));
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@@ -120,9 +120,13 @@ void ScriptsBuilderImpl::sourceDirEvent(const String& path, FileSystemAction act
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// Discard non-source files or generated files
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if ((!path.EndsWith(TEXT(".cs")) &&
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!path.EndsWith(TEXT(".cpp")) &&
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!path.EndsWith(TEXT(".c")) &&
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!path.EndsWith(TEXT(".hpp")) &&
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!path.EndsWith(TEXT(".h"))) ||
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path.EndsWith(TEXT(".Gen.cs")))
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{
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return;
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}
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ScopeLock scopeLock(_locker);
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_lastSourceCodeEdited = DateTime::Now();
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