Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
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@@ -34,7 +34,7 @@ GPU_CB_STRUCT(Data {
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float WorldAntiSelfOcclusionBias;
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float EdgeFadeFactor;
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float TemporalResponse;
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float TemporalScale;
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float Dummy0;
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float RayTraceStep;
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float TemporalEffect;
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float Intensity;
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@@ -226,7 +226,6 @@ void ScreenSpaceReflectionsPass::Render(RenderContext& renderContext, GPUTexture
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data.RayTraceStep = static_cast<float>(settings.DepthResolution) / (float)width;
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data.Intensity = settings.Intensity;
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data.FadeOutDistance = Math::Max(settings.FadeOutDistance, 100.0f);
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data.TemporalScale = settings.TemporalScale;
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data.TemporalResponse = settings.TemporalResponse;
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data.TemporalEffect = useTemporal ? 1.0f : 0.0f;
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if (useTemporal)
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