Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter

This commit is contained in:
Wojtek Figat
2026-01-16 11:20:06 +01:00
parent 9ac231c403
commit 593646061e
4 changed files with 8 additions and 4 deletions

View File

@@ -34,7 +34,7 @@ GPU_CB_STRUCT(Data {
float WorldAntiSelfOcclusionBias;
float EdgeFadeFactor;
float TemporalResponse;
float TemporalScale;
float Dummy0;
float RayTraceStep;
float TemporalEffect;
float Intensity;
@@ -226,7 +226,6 @@ void ScreenSpaceReflectionsPass::Render(RenderContext& renderContext, GPUTexture
data.RayTraceStep = static_cast<float>(settings.DepthResolution) / (float)width;
data.Intensity = settings.Intensity;
data.FadeOutDistance = Math::Max(settings.FadeOutDistance, 100.0f);
data.TemporalScale = settings.TemporalScale;
data.TemporalResponse = settings.TemporalResponse;
data.TemporalEffect = useTemporal ? 1.0f : 0.0f;
if (useTemporal)