diff --git a/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp b/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp index 82842376e..73ddbc41c 100644 --- a/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp +++ b/Source/Engine/Animations/Graph/AnimGroup.Animation.cpp @@ -233,11 +233,10 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode* // Get nested animation time position float nestedAnimPrevPos = animPrevPos - nestedAnim.Time; const float nestedAnimLength = nestedAnim.Anim->GetLength(); - const float nestedAnimDuration = nestedAnim.Anim->GetDuration(); const float nestedAnimSpeed = nestedAnim.Speed * speed; - const float frameRateMatchScale = (float)nestedAnim.Anim->Data.FramesPerSecond / (float)anim->Data.FramesPerSecond; - nestedAnimPos = nestedAnimPos / nestedAnimDuration * nestedAnimSpeed * frameRateMatchScale; - nestedAnimPrevPos = nestedAnimPrevPos / nestedAnimDuration * nestedAnimSpeed * frameRateMatchScale; + const float frameRateMatchScale = nestedAnimSpeed / (float)anim->Data.FramesPerSecond; + nestedAnimPos = nestedAnimPos * frameRateMatchScale; + nestedAnimPrevPos = nestedAnimPrevPos * frameRateMatchScale; GetAnimSamplePos(nestedAnim.Loop, nestedAnimLength, nestedAnim.StartTime, nestedAnimPrevPos, nestedAnimPos, nestedAnimPos, nestedAnimPrevPos); ProcessAnimation(nodes, node, true, nestedAnimLength, nestedAnimPos, nestedAnimPrevPos, nestedAnim.Anim, 1.0f, weight, mode);