Add smooth light brightness fade out at last 10% of ViewDistance (if used)

This commit is contained in:
Wojtek Figat
2024-08-12 18:32:33 +02:00
parent f025f923ae
commit 596ad18ce3
4 changed files with 20 additions and 7 deletions

View File

@@ -18,11 +18,11 @@ void DirectionalLight::Draw(RenderContext& renderContext)
{
float brightness = Brightness;
AdjustBrightness(renderContext.View, brightness);
const Float3 position = GetPosition() - renderContext.View.Origin;
Float3 position;
if (Brightness > ZeroTolerance
&& EnumHasAnyFlags(renderContext.View.Flags, ViewFlags::DirectionalLights)
&& EnumHasAnyFlags(renderContext.View.Pass, DrawPass::GBuffer)
&& (ViewDistance < ZeroTolerance || Float3::DistanceSquared(renderContext.View.Position, position) < ViewDistance * ViewDistance))
&& CheckViewDistance(renderContext.View.Position, renderContext.View.Origin, position, brightness))
{
RenderDirectionalLightData data;
data.Position = position;