Add smooth light brightness fade out at last 10% of ViewDistance (if used)
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@@ -82,13 +82,13 @@ void PointLight::Draw(RenderContext& renderContext)
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{
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float brightness = ComputeBrightness();
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AdjustBrightness(renderContext.View, brightness);
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const Float3 position = GetPosition() - renderContext.View.Origin;
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Float3 position;
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const float radius = GetScaledRadius();
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if (EnumHasAnyFlags(renderContext.View.Flags, ViewFlags::PointLights)
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&& EnumHasAnyFlags(renderContext.View.Pass, DrawPass::GBuffer)
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&& brightness > ZeroTolerance
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&& radius > ZeroTolerance
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&& (ViewDistance < ZeroTolerance || Vector3::DistanceSquared(renderContext.View.Position, position) < ViewDistance * ViewDistance))
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&& CheckViewDistance(renderContext.View.Position, renderContext.View.Origin, position, brightness))
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{
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RenderPointLightData data;
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data.Position = position;
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