diff --git a/Source/Editor/Cooker/CookingData.h b/Source/Editor/Cooker/CookingData.h index 7b3e5385e..3a0e4482b 100644 --- a/Source/Editor/Cooker/CookingData.h +++ b/Source/Editor/Cooker/CookingData.h @@ -142,7 +142,7 @@ API_ENUM() enum class BuildPlatform /// /// Windows (ARM64) /// - API_ENUM(Attributes = "EditorDisplay(null, \"Windows ARM64\")") + API_ENUM(Attributes="EditorDisplay(null, \"Windows ARM64\")") WindowsARM64 = 15, }; diff --git a/Source/Engine/AI/BehaviorTreeNodes.h b/Source/Engine/AI/BehaviorTreeNodes.h index 0e7765c19..7aaab5f3c 100644 --- a/Source/Engine/AI/BehaviorTreeNodes.h +++ b/Source/Engine/AI/BehaviorTreeNodes.h @@ -306,7 +306,7 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeLoopDecorator : public Behavi API_AUTO_SERIALIZATION(); // Is the loop infinite (until failed)? - API_FIELD(Attributes = "EditorOrder(10)") + API_FIELD(Attributes="EditorOrder(10)") bool InfiniteLoop = false; // Amount of times to execute the node. Unused if LoopCountSelector is used or if InfiniteLoop is used. diff --git a/Source/Engine/Audio/AudioSource.h b/Source/Engine/Audio/AudioSource.h index dd40828fc..b83a2b408 100644 --- a/Source/Engine/Audio/AudioSource.h +++ b/Source/Engine/Audio/AudioSource.h @@ -152,7 +152,7 @@ public: /// /// Determines the time (in seconds) at which the audio clip starts playing if Play On Start is enabled. /// - API_PROPERTY(Attributes = "EditorOrder(51), DefaultValue(0.0f), Limit(0, float.MaxValue, 0.01f), EditorDisplay(\"Audio Source\", \"Start Time\"), VisibleIf(nameof(PlayOnStart))") + API_PROPERTY(Attributes="EditorOrder(51), DefaultValue(0.0f), Limit(0, float.MaxValue, 0.01f), EditorDisplay(\"Audio Source\", \"Start Time\"), VisibleIf(nameof(PlayOnStart))") FORCE_INLINE float GetStartTime() const { return _startTime; diff --git a/Source/Engine/Core/Config/GraphicsSettings.h b/Source/Engine/Core/Config/GraphicsSettings.h index 3dd46e496..831605596 100644 --- a/Source/Engine/Core/Config/GraphicsSettings.h +++ b/Source/Engine/Core/Config/GraphicsSettings.h @@ -68,13 +68,13 @@ public: /// /// Default probes cubemap resolution (use for Environment Probes, can be overriden per-actor). /// - API_FIELD(Attributes = "EditorOrder(1500), EditorDisplay(\"Quality\")") + API_FIELD(Attributes="EditorOrder(1500), EditorDisplay(\"Quality\")") ProbeCubemapResolution DefaultProbeResolution = ProbeCubemapResolution::_128; /// /// If checked, Environment Probes will use HDR texture format. Improves quality in very bright scenes at cost of higher memory usage. /// - API_FIELD(Attributes = "EditorOrder(1502), EditorDisplay(\"Quality\")") + API_FIELD(Attributes="EditorOrder(1502), EditorDisplay(\"Quality\")") bool UseHDRProbes = false; /// diff --git a/Source/Engine/Level/Actors/Camera.h b/Source/Engine/Level/Actors/Camera.h index bb98a0c42..81531bd37 100644 --- a/Source/Engine/Level/Actors/Camera.h +++ b/Source/Engine/Level/Actors/Camera.h @@ -150,13 +150,13 @@ public: /// /// Frame rendering flags used to switch between graphics features for this camera. /// - API_FIELD(Attributes = "EditorOrder(110), EditorDisplay(\"Camera\")") + API_FIELD(Attributes="EditorOrder(110), EditorDisplay(\"Camera\")") ViewFlags RenderFlags = ViewFlags::DefaultGame; /// /// Describes frame rendering modes for this camera. /// - API_FIELD(Attributes = "EditorOrder(120), EditorDisplay(\"Camera\")") + API_FIELD(Attributes="EditorOrder(120), EditorDisplay(\"Camera\")") ViewMode RenderMode = ViewMode::Default; public: diff --git a/Source/Engine/Level/Actors/DirectionalLight.h b/Source/Engine/Level/Actors/DirectionalLight.h index 135d4284e..076eb1139 100644 --- a/Source/Engine/Level/Actors/DirectionalLight.h +++ b/Source/Engine/Level/Actors/DirectionalLight.h @@ -15,7 +15,7 @@ public: /// /// The partitioning mode for the shadow cascades. /// - API_FIELD(Attributes = "EditorOrder(64), DefaultValue(PartitionMode.Manual), EditorDisplay(\"Shadow\")") + API_FIELD(Attributes="EditorOrder(64), DefaultValue(PartitionMode.Manual), EditorDisplay(\"Shadow\")") PartitionMode PartitionMode = PartitionMode::Manual; /// @@ -27,25 +27,25 @@ public: /// /// Percentage of the shadow distance used by the first cascade. /// - API_FIELD(Attributes = "EditorOrder(66), DefaultValue(0.05f), VisibleIf(nameof(ShowCascade1)), Limit(0, 1, 0.001f), EditorDisplay(\"Shadow\")") + API_FIELD(Attributes="EditorOrder(66), DefaultValue(0.05f), VisibleIf(nameof(ShowCascade1)), Limit(0, 1, 0.001f), EditorDisplay(\"Shadow\")") float Cascade1Spacing = 0.05f; /// /// Percentage of the shadow distance used by the second cascade. /// - API_FIELD(Attributes = "EditorOrder(67), DefaultValue(0.15f), VisibleIf(nameof(ShowCascade2)), Limit(0, 1, 0.001f), EditorDisplay(\"Shadow\")") + API_FIELD(Attributes="EditorOrder(67), DefaultValue(0.15f), VisibleIf(nameof(ShowCascade2)), Limit(0, 1, 0.001f), EditorDisplay(\"Shadow\")") float Cascade2Spacing = 0.15f; /// /// Percentage of the shadow distance used by the third cascade. /// - API_FIELD(Attributes = "EditorOrder(68), DefaultValue(0.50f), VisibleIf(nameof(ShowCascade3)), Limit(0, 1, 0.001f), EditorDisplay(\"Shadow\")") + API_FIELD(Attributes="EditorOrder(68), DefaultValue(0.50f), VisibleIf(nameof(ShowCascade3)), Limit(0, 1, 0.001f), EditorDisplay(\"Shadow\")") float Cascade3Spacing = 0.50f; /// /// Percentage of the shadow distance used by the fourth cascade. /// - API_FIELD(Attributes = "EditorOrder(69), DefaultValue(1.0f), VisibleIf(nameof(ShowCascade4)), Limit(0, 1, 0.001f), EditorDisplay(\"Shadow\")") + API_FIELD(Attributes="EditorOrder(69), DefaultValue(1.0f), VisibleIf(nameof(ShowCascade4)), Limit(0, 1, 0.001f), EditorDisplay(\"Shadow\")") float Cascade4Spacing = 1.0f; public: diff --git a/Source/Engine/Level/Actors/EnvironmentProbe.h b/Source/Engine/Level/Actors/EnvironmentProbe.h index e0918a8b2..7131dc0ba 100644 --- a/Source/Engine/Level/Actors/EnvironmentProbe.h +++ b/Source/Engine/Level/Actors/EnvironmentProbe.h @@ -42,7 +42,7 @@ public: /// /// The reflections texture resolution. /// - API_FIELD(Attributes = "EditorOrder(0), EditorDisplay(\"Probe\")") + API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"Probe\")") ProbeCubemapResolution CubemapResolution = ProbeCubemapResolution::UseGraphicsSettings; /// diff --git a/Source/Engine/Level/Actors/PointLight.h b/Source/Engine/Level/Actors/PointLight.h index 22ec630b4..9ea4d6b64 100644 --- a/Source/Engine/Level/Actors/PointLight.h +++ b/Source/Engine/Level/Actors/PointLight.h @@ -33,7 +33,7 @@ public: /// /// Whether to use physically based inverse squared distance falloff, where Radius is only clamping the light's contribution. /// - API_FIELD(Attributes = "EditorOrder(13), DefaultValue(false), EditorDisplay(\"Light\")") + API_FIELD(Attributes="EditorOrder(13), DefaultValue(false), EditorDisplay(\"Light\")") bool UseInverseSquaredFalloff = false; /// diff --git a/Source/Engine/Level/Actors/SpotLight.h b/Source/Engine/Level/Actors/SpotLight.h index 8f5e6c882..fa9e5dc47 100644 --- a/Source/Engine/Level/Actors/SpotLight.h +++ b/Source/Engine/Level/Actors/SpotLight.h @@ -32,7 +32,7 @@ public: /// /// Whether to use physically based inverse squared distance falloff, where Radius is only clamping the light's contribution. /// - API_FIELD(Attributes = "EditorOrder(13), DefaultValue(false), EditorDisplay(\"Light\")") + API_FIELD(Attributes="EditorOrder(13), DefaultValue(false), EditorDisplay(\"Light\")") bool UseInverseSquaredFalloff = false; /// diff --git a/Source/Engine/Navigation/NavMesh.h b/Source/Engine/Navigation/NavMesh.h index 434eb2226..40423696d 100644 --- a/Source/Engine/Navigation/NavMesh.h +++ b/Source/Engine/Navigation/NavMesh.h @@ -14,7 +14,7 @@ class NavMeshRuntime; /// /// The navigation mesh actor that holds a navigation data for a scene. /// -API_CLASS(Attributes = "ActorContextMenu(\"New/Navigation/Nav Mesh\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Mesh\")") class FLAXENGINE_API NavMesh : public Actor { DECLARE_SCENE_OBJECT(NavMesh); diff --git a/Source/Engine/Physics/Actors/WheeledVehicle.h b/Source/Engine/Physics/Actors/WheeledVehicle.h index 364a070b6..037157158 100644 --- a/Source/Engine/Physics/Actors/WheeledVehicle.h +++ b/Source/Engine/Physics/Actors/WheeledVehicle.h @@ -53,12 +53,12 @@ API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Wheeled Vehicle\"), ActorTo /// /// The vehicle speed. /// - API_FIELD(Attributes = "Limit(0)") float Speed = 1000; + API_FIELD(Attributes="Limit(0)") float Speed = 1000; /// /// The target max steer of the speed. /// - API_FIELD(Attributes = "Limit(0, 1)") float Steer = 1; + API_FIELD(Attributes="Limit(0, 1)") float Steer = 1; SteerControl() = default; @@ -242,7 +242,7 @@ API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Wheeled Vehicle\"), ActorTo /// /// Number of gears to move to forward /// - API_FIELD(Attributes = "Limit(1, 30)") int32 ForwardGearsRatios = 5; + API_FIELD(Attributes="Limit(1, 30)") int32 ForwardGearsRatios = 5; /// /// Time it takes to switch gear. Specified in seconds (s). @@ -482,7 +482,7 @@ public: /// /// Gets the vehicle drive control settings. /// - API_PROPERTY(Attributes = "EditorOrder(5), EditorDisplay(\"Vehicle\")") DriveControlSettings GetDriveControl() const; + API_PROPERTY(Attributes="EditorOrder(5), EditorDisplay(\"Vehicle\")") DriveControlSettings GetDriveControl() const; /// /// Sets the vehicle drive control settings. diff --git a/Source/Engine/Physics/Joints/SphericalJoint.h b/Source/Engine/Physics/Joints/SphericalJoint.h index 5cc27ea64..049ad7b10 100644 --- a/Source/Engine/Physics/Joints/SphericalJoint.h +++ b/Source/Engine/Physics/Joints/SphericalJoint.h @@ -29,7 +29,7 @@ DECLARE_ENUM_OPERATORS(SphericalJointFlag); /// rotate around the anchor points, and their rotation can be limited by an elliptical cone. /// /// -API_CLASS(Attributes = "ActorContextMenu(\"New/Physics/Joints/Spherical Joint\"), ActorToolbox(\"Physics\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Joints/Spherical Joint\"), ActorToolbox(\"Physics\")") class FLAXENGINE_API SphericalJoint : public Joint { DECLARE_SCENE_OBJECT(SphericalJoint); diff --git a/Source/Engine/Physics/PhysicalMaterial.h b/Source/Engine/Physics/PhysicalMaterial.h index fb7db8462..8a044cd91 100644 --- a/Source/Engine/Physics/PhysicalMaterial.h +++ b/Source/Engine/Physics/PhysicalMaterial.h @@ -10,7 +10,7 @@ /// /// Physical materials are used to define the response of a physical object when interacting dynamically with the world. /// -API_CLASS(Attributes = "ContentContextMenu(\"New/Physics/Physical Material\")") +API_CLASS(Attributes="ContentContextMenu(\"New/Physics/Physical Material\")") class FLAXENGINE_API PhysicalMaterial final : public ScriptingObject, public ISerializable { API_AUTO_SERIALIZATION(); diff --git a/Source/Engine/Platform/Android/AndroidPlatformSettings.h b/Source/Engine/Platform/Android/AndroidPlatformSettings.h index 8d7c7b6dc..ee85e6118 100644 --- a/Source/Engine/Platform/Android/AndroidPlatformSettings.h +++ b/Source/Engine/Platform/Android/AndroidPlatformSettings.h @@ -81,13 +81,13 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API /// /// The minimum Android API level (eg. 20, 28, 34). /// - API_FIELD(Attributes = "EditorOrder(20), EditorDisplay(\"General\")") + API_FIELD(Attributes="EditorOrder(20), EditorDisplay(\"General\")") String MinimumAPILevel = TEXT("23"); /// /// The target Android API level (eg. 20, 28, 34). /// - API_FIELD(Attributes = "EditorOrder(30), EditorDisplay(\"General\")") + API_FIELD(Attributes="EditorOrder(30), EditorDisplay(\"General\")") String TargetAPILevel = TEXT("33"); /// @@ -99,7 +99,7 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API /// /// The default screen orientation. /// - API_FIELD(Attributes = "EditorOrder(110), EditorDisplay(\"General\")") + API_FIELD(Attributes="EditorOrder(110), EditorDisplay(\"General\")") ScreenOrientation DefaultOrientation = ScreenOrientation::AutoRotation; /// diff --git a/Source/Engine/Scripting/Script.h b/Source/Engine/Scripting/Script.h index a377ff0dc..317aacecf 100644 --- a/Source/Engine/Scripting/Script.h +++ b/Source/Engine/Scripting/Script.h @@ -118,7 +118,7 @@ public: /// /// Called every fixed framerate frame (after FixedUpdate) if object is enabled. /// - API_FUNCTION(Attributes = "NoAnimate") virtual void OnLateFixedUpdate() + API_FUNCTION(Attributes="NoAnimate") virtual void OnLateFixedUpdate() { } diff --git a/Source/Engine/Tools/ModelTool/ModelTool.h b/Source/Engine/Tools/ModelTool/ModelTool.h index 8a4a3408b..7e0587c3d 100644 --- a/Source/Engine/Tools/ModelTool/ModelTool.h +++ b/Source/Engine/Tools/ModelTool/ModelTool.h @@ -198,7 +198,7 @@ public: API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))") String CollisionMeshesPrefix = TEXT(""); // The type of collision that should be generated if the mesh has a collision prefix specified. - API_FIELD(Attributes = "EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))") + API_FIELD(Attributes="EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))") CollisionDataType CollisionType = CollisionDataType::ConvexMesh; public: // Transform @@ -279,10 +279,10 @@ public: API_FIELD(Attributes="EditorOrder(400), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))") bool ImportMaterials = true; // If checked, the importer will create the model's materials as instances of a base material. - API_FIELD(Attributes = "EditorOrder(401), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterials)), VisibleIf(nameof(ShowGeometry))") + API_FIELD(Attributes="EditorOrder(401), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterials)), VisibleIf(nameof(ShowGeometry))") bool ImportMaterialsAsInstances = false; // The material used as the base material that will be instanced as the imported model's material. - API_FIELD(Attributes = "EditorOrder(402), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterialsAsInstances)), VisibleIf(nameof(ShowGeometry))") + API_FIELD(Attributes="EditorOrder(402), EditorDisplay(\"Materials\"), VisibleIf(nameof(ImportMaterialsAsInstances)), VisibleIf(nameof(ShowGeometry))") AssetReference InstanceToImportAs; // If checked, the importer will import texture files used by the model and any embedded texture resources. API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))") @@ -291,7 +291,7 @@ public: API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Keep Overridden Materials\"), VisibleIf(nameof(ShowGeometry))") bool RestoreMaterialsOnReimport = true; // If checked, the importer will not reimport any material from this model which already exist in the sub-asset folder. - API_FIELD(Attributes = "EditorOrder(421), EditorDisplay(\"Materials\", \"Skip Existing Materials\"), VisibleIf(nameof(ShowGeometry))") + API_FIELD(Attributes="EditorOrder(421), EditorDisplay(\"Materials\", \"Skip Existing Materials\"), VisibleIf(nameof(ShowGeometry))") bool SkipExistingMaterialsOnReimport = true; public: // SDF diff --git a/Source/Engine/Video/VideoPlayer.h b/Source/Engine/Video/VideoPlayer.h index c93a5861e..e1b7e877d 100644 --- a/Source/Engine/Video/VideoPlayer.h +++ b/Source/Engine/Video/VideoPlayer.h @@ -76,7 +76,7 @@ public: /// /// Determines the time (in seconds) at which the video clip starts playing if Play On Start is enabled. /// - API_FIELD(Attributes = "EditorOrder(35), DefaultValue(0.0f), Limit(0, float.MaxValue, 0.01f), EditorDisplay(\"Video Player\"), VisibleIf(nameof(PlayOnStart))") + API_FIELD(Attributes="EditorOrder(35), DefaultValue(0.0f), Limit(0, float.MaxValue, 0.01f), EditorDisplay(\"Video Player\"), VisibleIf(nameof(PlayOnStart))") float StartTime = 0.0f; ///