Fix missing DirectX resources naming in Development builds for profiling

This commit is contained in:
Wojtek Figat
2024-06-02 22:05:14 +02:00
parent f103afb495
commit 59e0b43585

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@@ -138,7 +138,7 @@ namespace RenderToolsDX
#endif
#if GPU_ENABLE_DIAGNOSTICS && GPU_ENABLE_RESOURCE_NAMING
#if GPU_ENABLE_RESOURCE_NAMING
// SetDebugObjectName - ANSI