Add AfterGBufferPass for custom PostFx location
This commit is contained in:
@@ -635,7 +635,7 @@ API_ENUM() enum class PostProcessEffectLocation
|
||||
Default = 0,
|
||||
|
||||
/// <summary>
|
||||
///The 'before' in-build PostFx pass (bloom, color grading, etc.). After Forward Pass (transparency) and fog effects.
|
||||
/// The 'before' in-build PostFx pass (bloom, color grading, etc.). After Forward Pass (transparency) and fog effects.
|
||||
/// </summary>
|
||||
BeforePostProcessingPass = 1,
|
||||
|
||||
@@ -659,6 +659,11 @@ API_ENUM() enum class PostProcessEffectLocation
|
||||
/// </summary>
|
||||
CustomUpscale = 5,
|
||||
|
||||
/// <summary>
|
||||
/// The 'after' GBuffer rendering pass. Can be used to render custom geometry into GBuffer. Output is light buffer, single-target only (no output).
|
||||
/// </summary>
|
||||
AfterGBufferPass = 6,
|
||||
|
||||
API_ENUM(Attributes="HideInEditor")
|
||||
MAX,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user