diff --git a/Source/Engine/Terrain/Terrain.h b/Source/Engine/Terrain/Terrain.h
index 6cf53d80b..17f4bdccd 100644
--- a/Source/Engine/Terrain/Terrain.h
+++ b/Source/Engine/Terrain/Terrain.h
@@ -130,7 +130,7 @@ public:
}
///
- /// Gets the terrain LODs distribution parameter. Adjusts terrain chunks transitions distances. Use lower value to increase terrain quality or higher value to increase performance. Default value is 0.75.
+ /// Gets the terrain LODs distribution parameter. Adjusts terrain chunks transitions distances. Use lower value to increase terrain quality or higher value to increase performance.
///
API_PROPERTY(Attributes="EditorOrder(70), DefaultValue(0.6f), Limit(0, 5, 0.01f), EditorDisplay(\"Terrain\", \"LOD Distribution\")")
FORCE_INLINE float GetLODDistribution() const
@@ -139,7 +139,7 @@ public:
}
///
- /// Sets the terrain LODs distribution parameter. Adjusts terrain chunks transitions distances. Use lower value to increase terrain quality or higher value to increase performance. Default value is 0.75.
+ /// Sets the terrain LODs distribution parameter. Adjusts terrain chunks transitions distances. Use lower value to increase terrain quality or higher value to increase performance.
///
API_PROPERTY() void SetLODDistribution(float value);