Fix crash in particle emitter load

#2840
This commit is contained in:
Wojtek Figat
2024-08-17 18:10:16 +02:00
parent d779862271
commit 5a7080c9c0

View File

@@ -219,7 +219,7 @@ Asset::LoadResult ParticleEmitter::load()
ClearDependencies();
for (const auto& node : Graph.Nodes)
{
if (node.Type == GRAPH_NODE_MAKE_TYPE(14, 300))
if (node.Type == GRAPH_NODE_MAKE_TYPE(14, 300) && node.Assets.Count() > 0)
{
const auto function = node.Assets[0].As<ParticleEmitterFunction>();
if (function)