diff --git a/Content/Shaders/VolumetricFog.flax b/Content/Shaders/VolumetricFog.flax index 2109fa2b2..ada01c781 100644 --- a/Content/Shaders/VolumetricFog.flax +++ b/Content/Shaders/VolumetricFog.flax @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6fceb7ba51be1f9cd36171816e05381d14ad956e6835c6a7cbd24578abe65c25 -size 14288 +oid sha256:bbd0a53300e0ee94f8dff13b1565c4e0a1fb896de2f3ddf63acf999a0e4d50b4 +size 14287 diff --git a/Source/Engine/GraphicsDevice/DirectX/DX11/GPUDeviceDX11.cpp b/Source/Engine/GraphicsDevice/DirectX/DX11/GPUDeviceDX11.cpp index e9da74a99..938570e9f 100644 --- a/Source/Engine/GraphicsDevice/DirectX/DX11/GPUDeviceDX11.cpp +++ b/Source/Engine/GraphicsDevice/DirectX/DX11/GPUDeviceDX11.cpp @@ -537,11 +537,8 @@ bool GPUDeviceDX11::Init() #undef CREATE_DEPTH_STENCIL_STATE } - _state - = - DeviceState::Ready; - return - GPUDeviceDX::Init(); + _state = DeviceState::Ready; + return GPUDeviceDX::Init(); } GPUDeviceDX11::~GPUDeviceDX11() diff --git a/Source/Engine/Renderer/VolumetricFogPass.cpp b/Source/Engine/Renderer/VolumetricFogPass.cpp index c460533d6..7d7878e6f 100644 --- a/Source/Engine/Renderer/VolumetricFogPass.cpp +++ b/Source/Engine/Renderer/VolumetricFogPass.cpp @@ -572,6 +572,7 @@ void VolumetricFogPass::Render(RenderContext& renderContext) } context->ResetRenderTarget(); + context->BindCB(0, cb0); } // Render Lights diff --git a/Source/Shaders/VolumetricFog.shader b/Source/Shaders/VolumetricFog.shader index efacd448f..421ad7857 100644 --- a/Source/Shaders/VolumetricFog.shader +++ b/Source/Shaders/VolumetricFog.shader @@ -50,7 +50,7 @@ float4 FogParameters; float4x4 PrevWorldToClip; -float4 FrameJitterOffsets[8]; +float4 FrameJitterOffsets[8]; LightData DirectionalLight; LightShadowData DirectionalLightShadow;