Add support for editing WheeledVehicle engine/differential config at runtime without full physics state rebuild

#1348
This commit is contained in:
Wojtek Figat
2023-09-01 12:52:01 +02:00
parent b0ec8525aa
commit 5a8944a82d
4 changed files with 122 additions and 0 deletions

View File

@@ -736,6 +736,14 @@ void PhysicsBackend::UpdateVehicleWheels(WheeledVehicle* actor)
{
}
void PhysicsBackend::SetVehicleEngine(void* vehicle, const void* value)
{
}
void PhysicsBackend::SetVehicleDifferential(void* vehicle, const void* value)
{
}
void PhysicsBackend::SetVehicleGearbox(void* vehicle, const void* value)
{
}