Add support for editing WheeledVehicle engine/differential config at runtime without full physics state rebuild
#1348
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@@ -736,6 +736,14 @@ void PhysicsBackend::UpdateVehicleWheels(WheeledVehicle* actor)
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}
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void PhysicsBackend::SetVehicleEngine(void* vehicle, const void* value)
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{
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}
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void PhysicsBackend::SetVehicleDifferential(void* vehicle, const void* value)
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{
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}
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void PhysicsBackend::SetVehicleGearbox(void* vehicle, const void* value)
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{
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}
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