Merge remote-tracking branch 'origin/1.1' into linux-editor

# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
This commit is contained in:
Wojtek Figat
2021-02-23 22:32:17 +01:00
129 changed files with 6085 additions and 1891 deletions

View File

@@ -190,7 +190,7 @@ namespace FlaxEditor.Tools.Terrain
// Auto NavMesh rebuild
if (!isPlayMode && editorOptions.General.AutoRebuildNavMesh)
{
if (terrain.Scene && (terrain.StaticFlags & StaticFlags.Navigation) == StaticFlags.Navigation)
if (terrain.Scene && terrain.HasStaticFlag(StaticFlags.Navigation))
{
Navigation.BuildNavMesh(terrain.Scene, patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
}

View File

@@ -207,7 +207,7 @@ namespace FlaxEditor.Tools.Terrain
// Auto NavMesh rebuild
if (!isPlayMode && editorOptions.General.AutoRebuildNavMesh)
{
if (terrain.Scene && (terrain.StaticFlags & StaticFlags.Navigation) == StaticFlags.Navigation)
if (terrain.Scene && terrain.HasStaticFlag(StaticFlags.Navigation))
{
Navigation.BuildNavMesh(terrain.Scene, patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
}

View File

@@ -154,7 +154,7 @@ namespace FlaxEditor.Tools.Terrain.Sculpt
// Auto NavMesh rebuild
if (!isPlayMode && editorOptions.General.AutoRebuildNavMesh)
{
if (terrain.Scene && (terrain.StaticFlags & StaticFlags.Navigation) == StaticFlags.Navigation)
if (terrain.Scene && terrain.HasStaticFlag(StaticFlags.Navigation))
{
Navigation.BuildNavMesh(terrain.Scene, brushBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
}